main_q3abanner.png

bot_aasoptimize

enable aas optimization

this is straight from the game code ;d

default value: 0

bot_challenge

challenging bot

looks like it forces >90% accuracy if the bot can see you at all?

default value: 0

bot_debug

C

enable bot debugging

seems to do nothing in wolfcam

default value: 0

bot_developer

C

bot developer mode

default value: 0

bot_enable

enable the bot

default value: 1

bot_fastchat

fast chatting bots

bots will take time to type their random remarks, fastchat makes them send messages instantly

default value: 0

bot_forceclustering

force cluster calculations

who knows

default value: 0

bot_forcereachability

force reachability calculations

default value: 0

bot_forcewrite

force writing aas file

default value: 0

bot_grapple

enable grapple

default value: 0

bot_groundonly

only show ground faces of areas

default value: 1

bot_interbreedbots

C

number of bots used for interbreeding

default value: 10

bot_interbreedchar

C

bot character used for interbreeding

default value:

bot_interbreedcycle

C

bot interbreeding cycle

default value: 20

bot_interbreedwrite

C

write interbreeded bots to this file

default value:

bot_maxdebugpolys

maximum number of debug polys

default value: 2

bot_minplayers

minimum players in a team or the game

default value: 0

bot_nochat

disable chats

bots won't say anything any more

default value: 0

bot_pause

C

pause the bots thinking

bots stand still

default value: 0

bot_reachability

show all reachabilities to other areas

default value: 0

bot_reloadcharacters

reload the bot characters each time

default value: 0

bot_report

C

get a full report in ctf

default value: 0

bot_rocketjump

enable rocket jumping

default value: 1

bot_saveroutingcache

save routing cache

default value: 0

bot_testclusters

C

test the AAS clusters

default value: 0

bot_testichat

test ichats

wtf is ichat?

default value: 0

bot_testrchat

test rchats

wtf is rchat?

default value: 0

bot_testsolid

C

test for solid areas

default value: 0

bot_thinktime

C

msec the bots thinks

higher values mean bots are dumber and slower

default value: 100

bot_visualizejumppads

C

show jumppads

what does "show" mean for all these bot debug cvars?

default value: 0

cg_accWideScreen

A

widescreen compatibility for accuracy popup

value range: 0-3, idk what they actually do though

default value: 3

cg_accX

A

X-axis offset for accuracy window popup

default value: 450

cg_accY

A

Y-axis offset for accuracy window popup

default value: 100

cg_adShaderOverride

A

when set to 1 you can use cg_adShader[num] to replace the ad. It needs to be the name of a shader

default value: 0

cg_allowLargeSprites

A

if a sprite is big enough and you are close to it the quake3 engine won't draw it

default value: 0

cg_allowServerOverride

A

allow custom game type messages, sounds, sprites, etc...

default value: 1

cg_allowSpritePassThrough

A

wont delete sprites if you move through them

default value: 1

cg_ambientSounds

A

how to handle map sounds

0: disable all sounds;

1: play all sounds;

2: disable target_speakers(I think);

3: disables looping map sounds (mimics QL's s_ambient behaviour).

default value: 2

cg_animationsIgnoreTimescale

A

animations will play in real-time regardless of what timescale setting is.

this includes the "pause" command (cl_freezeDemo 1)

default value: 0

cg_animationsRate

A

you can speed up (> 1.0) or slow down animations (< 1.0).

default value: 1

cg_animspeed

C

debugging tool to get no animations

default value: 1

cg_armorTiered

idk what it does, but it's to do with CPMA's tiered armor system

probably used for HUD elements

default value: 0

cg_attackDefendVoiceStyle

A

0: 'fight!'; 1: like quake live -- 'attack/defend the flag'

default value: 1

cg_audioAnnouncer

A

Which announcer voice to use.

1: Vadrigar (Classic Q3);

2: Daemia (Female);

3: New QL announcer.

default value: 1

cg_audioAnnouncerDominationPoint

A

Domination point capture/loss announcer

default value: 1

cg_audioAnnouncerFlagStatus

A

Flag taken, flag returned announcer

default value: 1

cg_audioAnnouncerFragLimit

A

One/two/three frag(s) left announcer

default value: 1

cg_audioAnnouncerLastStanding

A

Last man standing announcer

default value: 0

cg_audioAnnouncerLead

A

Taken the lead, lost the lead, lead tied announcer

default value: 1

cg_audioAnnouncerPowerup

A

Powerup announcer, global or local?

default value: 1

cg_audioAnnouncerRewards

A

Excellent! Impressive! announcer

default value: 1

cg_audioAnnouncerRewardsFirst

A

enable first reward having a unique voice over

Two frags in two seconds. Excellent!

default value: 1

cg_audioAnnouncerRound

A

Round begins in three seconds

default value: 0

cg_audioAnnouncerRoundReward

A

Perfect! Denied!

default value: 0

cg_audioAnnouncerScore

A

Red scores

default value: 1

cg_audioAnnouncerTeamVote

A

Team vote passed

default value: 1

cg_audioAnnouncerTimeLimit

A

Five minute warning, one minute warning

default value: 1

cg_audioAnnouncerVote

A

Vote now, vote passed, vote failed

overrules cg_audioAnnouncerTeamVote if set to 0

default value: 1

cg_audioAnnouncerWarmup

A

3, 2, 1, fight

default value: 1

cg_audioAnnouncerWin

A

Red wins, blue wins (the rount)

default value: 1

cg_autoChaseMissile

A

automatically switch to freecam and chase missiles

default value: 0

cg_autoChaseMissileFilter

A

whitespace separated list of weapon tokens that can be chased

default value: gl rl pg bfg gh ng pl

cg_autoFontScaling

A

Automatically increase and decrease point size when scaling fonts

default value: 1

cg_autoFontScalingThreshold

A

Minimum point size when scaling fonts

default value: 9

cg_autoSwitch

A

Automatically switch to the weapon you just picked up

Gameplay, not moviemaking. Delete IMO

default value: 0

cg_battleSuitKillCounter

A

Counter for how many kills the player got with BS

default value: 1

cg_bleedTime

A

How long the blood spurt lasts when shooting someone

default value: 500

cg_bobpitch

A

Pitch the screen back and forth, scales with player speed, amplified when crouching

default value: 0

cg_bobroll

A

Same as above, but roll side to side

default value: 0

cg_bobup

A

Same again, but bob up and down

default value: 0

cg_brassTime

A

Lifetime of ejecting brass - casings from machine gun and shotgun

default value: 2500

cg_buzzerSound

A

end of game buzz sound

default value: 1

cg_cameraAddUsePreviousValues

A

duplicates settings (camera type, etc.) of last added camera point when adding a new one

default value: 1

cg_cameraDebugPath

A

adds a model showing the camera path without updating freecam origin and angles.

If both camera types are present (q3mme and wolfcamql) it will draw a model for each of them.

default value: 0

cg_cameraDefaultOriginType

A

Default camera origin type (lol)

spline, interp, jump, curve, splinebezier, splinecatmullrom

default value: splineBezier

cg_cameraOrbit

A

I think it's only used at the end of matches, and only in single player(?)

default value: 0

cg_cameraOrbitDelay

A

Used in conjunction with cg_cameraOrbit for ????

default value: 50

cg_cameraQue

A

Allow camera to play even without "/playcamera" command

1: don't play commands associated with camera points;

2: play camerapoint commands.

default value: 1

cg_cameraRewindTime

A

When playing a camera script will seek to this many seconds before the start of the camera path in order to allow animations and local entities (rail trails, wall marks, blood, smoke, etc...) to sync up and/or appear.

default value: 0

cg_cameraSmoothFactor

A

Smoothing multiplier for "/ecam smooth "

Brugal says only values between 1.0 and 2.0 are valid

default value: 1.5

cg_cameraUpdateFreeCam

A

transfers origin and angles to freecam state

idk, the camera stuff confuses the hell out of me right now

default value: 1

cg_centerTime

C

How long to draw center print text (frag messages, disconnects? etc.)

Wolfcam has changed this to cg_drawCenterPrintTime

default value: 3

cg_chaseMovementKeys

A

enables changing x, y, and z offsets using movement keys when cg_chaseThirdPerson is not used. Changes are based on view angles.

default value: 1

cg_chaseThirdPerson

A

to enable third person options with /chase

default value: 1

cg_chaseUpdateFreeCam

A

to enable updating freecam position and angles in chase mode

default value: 1

cg_chatBeep

A

Play the little chirp on chat messages

I use this sound for my cell phone notification sound btw, I love it.

default value: 1

cg_chatBeepMaxTime

A

Minimum delay between chat beeps, in seconds

This prevents spam binds getting on your nerves.

default value: 0

cg_chatHistoryLength

A

Adjust how many lines of chat history are displayed while chatting or viewing the chat history.

I don't know how +chat works :(

default value: 15

cg_chatLines

A

How many lines of chat to show in the chat box.

default value: 10

cg_chatTime

A

How long the chat area appears on your screen every time a message is sent.

default value: 5000

cg_checkForOfflineDemo

A

Demos recorded using /devmap or offline bot play wont stutter.

Why they would stutter in the first place is beyond me.

default value: 1

cg_clientOverrideIgnoreTeamSettings

A

Setting this to 1 will ignore settings such as cg_enemyModel, and instead use whatever was set via /clientoverride.

default value: 1

cg_colorCodeUseForegroundAlpha

A

For hud files, this controls whether using color codes overrides foreground alpha setting.

default value: 0

cg_colorCodeWhiteUseForegroundColor

A

For hud files, this controls whether white ('^7') color code forces white or uses foreground color.

default value: 0

cg_compMode

A

Appears to do literally nothing.

Pls delet

default value: 0

cg_cpmaSound

A

CPMA pro-sound algorithm, only plays sounds within the Potentially Visible Set, and within 1280 units. Broadcast and speaker sounds are excepted.

0: disable;

1: use with CPMA demos only;

2: use with all demos;

3: (debug) use with all demos, and print dropped sounds.

default value: 1

cg_crosshairAlpha

A

Crosshair opacity.

default value: 255

cg_crosshairAlphaAdjust

A

Adjust the opacity of the semi-transparent bits of some crosshairs.

Values greater than 0 will make them more visible, while values lower than 0 will make them more transparent.

default value: 0

cg_crosshairBrightness

A

Control the brightness of your crosshair. Values below 1 will make the crosshair darker than normal, while values above 1 will shift the integer amount of the pixels toward white.

cg_crosshairBrightness 0 would turn every pixel black, while 255 would turn every pixel solid white.

default value: 1.0

cg_crosshairColor

A

Control the color of your crosshair.

Mods other than Wolfcam will use the stancard Q3 color codes only (^1, ^2, etc.)

default value: 0xffffff

cg_crosshairHealth

A

Color the crosshair based on the player's health.

Fun note: CG_SHOW_HEALTHCRITICAL is hard-coded to be "< 25", but most other similarly hard-coded values are set to "> 25". This means that everything in the game thinks 25HP is "critical", except for CG_SHOW_HEALTHCRITICAL, which thinks 24HP is "critical".

default value: 0

cg_crosshairHitColor

A

Change the color of the crosshair whenever you hit an enemy.

default value: 0xff0000

cg_crosshairHitStyle

A

Every time you land a shot, the crosshair will change in some way.

1: change color based on damage dealt;

2: flash red when damage dealt;

3: pulse on damage dealt;

4: pulse + damage-based color;

5: pulse + red on hit;

6: looks just like 3;

7: looks just like 4;

8: looks just like 5.

default value: 0

cg_crosshairHitTime

A

Length of the effect from cg_crosshairHitStyle, in milliseconds.

default value: 200

cg_crosshairPulse

A

The crosshair will pulse whenever an item is picked up.

It stretches horizontally only, not vertically.

default value: 0

cg_crosshairSize

A

Size of the crosshair.

duh

default value: 32

cg_crosshairX

A

X-axis offset for the crosshair.

0 is dead-center on the screen, I'm not sure why anyone would want to mess with this.

default value: 0

cg_crosshairY

A

Y-axis offset for the crosshair.

default value: 0

cg_currentSelectedPlayer

A

????

default value: 0

cg_currentSelectedPlayerName

A

????

default value:

cg_customMirrorSurfaces

A

when using r_forcemap will use the map's mirror information to add reflected scenes

test command: /addmirrorsurface

default value: 0

cg_damagePlum

A

Choose which weapons to show damage plumes for

default value: none g mg sg gl rl lg rg pg bfg gh cg ng pl hmg

cg_damagePlumAlpha

A

Damage plume opacity

default value: 255

cg_damagePlumBounce

A

initial upward velocity

default value: 120

cg_damagePlumColor

A

Damage plume color

default value:

cg_damagePlumColorStyle

A

Changes how the damage plume is colored

0: always white;

1: white at 0, red at 100;

2: blue at 1-25, yellow at 26-50, orange at 51-75, red at 76-100;

3: color based on weapon used.

default value: 1

cg_damagePlumFont

A

Damage plume font

default value:

cg_damagePlumFontStyle

A

Drop shadow settings

default value: 0

cg_damagePlumGravity

A

Damage plume movement speed

default value: 250

cg_damagePlumPointSize

A

Damage plume point size

default value: 24

cg_damagePlumRandomVelocity

A

Random variance for damage plume velocity

default value: 70

cg_damagePlumScale

A

Damage plume size

default value: 1.0

cg_damagePlumTarget

A

Who can see damage plumes

0: nobody;

1: only the current POV;

2: everyone.

default value: 1

cg_damagePlumTime

A

Damage plume lifetime

default value: 1000

cg_deadBodyColor

A

Color of corpses on the ground

default value: 0x101010

cg_deathShowOwnCorpse

A

show your corpse falling to the ground when you die

default value: 1

cg_deathStyle

A

0: don't alter view angles, 1: turn towards killer (like quake3 and quake live)(default), 2: keep tracking killer after you die, 3: set yaw to 0 (old behavior), 4: tilt camera like quake1

default value: 1

cg_debugAds

A

adds depth hacked in game numbers to locate specific ads

default value: 0

cg_debuganim

C

Prints to the console every time an animation is played, and which one

default value: 0

cg_debugevents

C

> 1 also prints entity information

default value: 0

cg_debugImpactOrigin

A

to print to the console the origin of the last impact mark

Also applies to player shadows (maybe fixed/removed, need to test)

default value: 0

cg_debugLightningImpactDistance

A

prints distance from you to impact point in console

default value: 0

cg_debugposition

C

some sort of debugging thing, doesn't do anything for me?

default value: 0

cg_debugServerCommands

A

0: only print message for unknown commands, 1: print all commands and arguments, 2: only print message and arguments for unknown commands

default value: 0

cg_deferPlayers

A

Defers loading new player models to a later time

0: load player models as needed, i.e. when a new player connects (causes a small lag every time someone connects);

1: load them when you press tab, or when "/loaddeferred" is used.

default value: 0

cg_demoSmoothing

A

1: Look ahead in the demo to see if there are sequential snapshots where you have some type of velocity in both snapshots but your origin hasn't changed. That means the server hasn't gotten around to playing the packets you sent, which will make demo playback jerky. A cyan bar will be drawn in the lagometer whenever this happens. Applies to demo pov as well as other players; 2: Smooth demo taker's pov using current and next snapshots (quake3 default behavior is to just use the current snapshot origin and angles without smoothing). values higher than 2: Skip this number of snapshots when smoothing. The higher the value the more robotic and unnatural movement will become. Position will become more inaccurate and it's possible to clip through walls and trigger other similar bugs.

default value: 1

cg_demoSmoothingAngles

A

0: don't smooth view angles when using cg_demoSmoothing

default value: 1

cg_demoSmoothingTeleportCheck

A

0: always transition player position when using cg_demoSmoothing

default value: 1

cg_demoStepSmoothing

A

move up steps smoothly instead of stuttering up and down during demo playback the same as is done when playing the game

default value: 1

cg_disallowEnemyModelForTeammates

A

If cg_teamModel isn't set and teammates use their own models this will prevent them from using the model set with cg_enemyModel. The replacement model is set with cg_fallbackModel and cg_fallbackHeadModel. With a setting of 1 it will also apply to first person view. With a setting of 2 it only applies to teammates and not the person being viewed.

default value: 1

cg_dominationPointEnemyAlpha

A

Who the hell plays domination anyway?

default value:

cg_dominationPointEnemyColor

A

Who the hell plays domination anyway?

default value:

cg_dominationPointNeutralAlpha

A

Who the hell plays domination anyway?

default value:

cg_dominationPointNeutralColor

A

Who the hell plays domination anyway?

default value:

cg_dominationPointTeamAlpha

A

Who the hell plays domination anyway?

default value:

cg_dominationPointTeamColor

A

Who the hell plays domination anyway?

default value:

cg_donka_rtcw_good_spellers

A

Is this some sort of sick joke?

default value: 0

cg_draw2D

A

Enable or disable the entire HUD.

default value: 1

cg_draw3dIcons

A

Draw self on Q3 HUD, and attacker, with 3D head models instead of just player icons.

default value: 1

cg_drawAmmoWarning

A

Display a warning on the HUD when low on ammo

default value: 1

cg_drawAmmoWarningAlign

A

Ammo warning alignment

1: Center;

2: Left;

3: Right.

default value: 1

cg_drawAmmoWarningAlpha

A

Ammo warning opacity

default value: 255

cg_drawAmmoWarningColor

A

Ammo warning color

default value: 0xffffff

cg_drawAmmoWarningFont

A

Ammo warning font

default value: qlfont

cg_drawAmmoWarningPointSize

A

Ammo warning point size

default value: 24

cg_drawAmmoWarningScale

A

Ammo warning size

default value: 0.25

cg_drawAmmoWarningStyle

A

Ammo warning shadow style

default value: 6

cg_drawAmmoWarningWideScreen

A

Ammo warning widescreen placement

0: widescreen stretch;

1: widescreen left;

2: widescreen center;

3: widescreen right.

default value: 2

cg_drawAmmoWarningX

A

Ammo warning X-axis alignment

default value: 320

cg_drawAmmoWarningY

A

Ammo warning Y-axis alignment

default value: 64

cg_drawAttacker

A

Draw attacker in the top-right corner of the HUD

default value: 0

cg_drawAttackerAlign

A

Attacker name alignment

1: Center;

2: Left;

3: Right.

default value: 2

cg_drawAttackerAlpha

A

Attacker name opacity

default value: 255

cg_drawAttackerColor

A

Attacker name color

default value: 0xffffff

cg_drawAttackerFade

A

Fade out the attacker warning, as opposed to popping it out immediately

default value: 1

cg_drawAttackerFadeTime

A

Attacker fade-out speed

default value: 10000

cg_drawAttackerFont

A

Attacker name font

default value:

cg_drawAttackerImageScale

A

Attacker head/icon scale

default value: 3

cg_drawAttackerPointSize

A

Attacker name point size

default value: 24

cg_drawAttackerScale

A

Attacker name size

default value: 0.25

cg_drawAttackerStyle

A

Attacker shadow style

default value: 3

cg_drawAttackerTime

A

How long to draw attacker for

(includes fade time or not? need to test)

default value: 10000

cg_drawAttackerWideScreen

A

Attacker widescreen placement

0: widescreen stretch;

1: widescreen left;

2: widescreen center;

3: widescreen right.

default value: 3

cg_drawAttackerX

A

Attacker X-axis alignment

default value: 640

cg_drawAttackerY

A

Attacker Y-axis alignment

default value:

cg_drawBBox

A

Draw bounding box around players

Or all models?

default value: 0

cg_drawCameraPath

A

Show the camera path in 3D space

default value: 1

cg_drawCameraPointInfo

A

Draw insanely detailed camera point info

0: disable camera point information;

1: info for wolfcamql or q3mme camera points;

2: info for wolfcamql camera points;

3: info for q3mme camera points.

default value: 1

cg_drawCameraPointInfoAlign

A

Camera point text alignment

1: Center;

2: Left;

3: Right.

default value: 0

cg_drawCameraPointInfoAlpha

A

Camera point text opacity

default value: 255

cg_drawCameraPointInfoBackgroundAlpha

A

Camera point text background opacity

default value: 0

cg_drawCameraPointInfoBackgroundColor

A

Camera point text background color

default value: 0x000000

cg_drawCameraPointInfoColor

A

Camera point text color

default value: 0xffffff

cg_drawCameraPointInfoFont

A

Camera point text font

default value:

cg_drawCameraPointInfoPointSize

A

Camera point text point size

default value: 24

cg_drawCameraPointInfoScale

A

Camera point text scale

default value: 0.25

cg_drawCameraPointInfoSelectedColor

A

Change the color of the "origin" field

default value: 0xff5a5a

cg_drawCameraPointInfoStyle

A

Camera point text shadow style

default value: 0

cg_drawCameraPointInfoWideScreen

A

Camera point text widescreen placement

0: widescreen stretch;

1: widescreen left;

2: widescreen center;

3: widescreen right.

default value: 1

cg_drawCameraPointInfoX

A

Camera point text X-axis offset

default value: 60

cg_drawCameraPointInfoY

A

Camera point text Y-axis offset

default value: 60

cg_drawCenterPrint

A

Draw centerprint info, e.g. frag message

default value: 0

cg_drawCenterPrintAlign

A

Centerprint alignment

1: Center;

2: Left;

3: Right.

default value: 1

cg_drawCenterPrintAlpha

A

Centerprint opacity

default value: 255

cg_drawCenterPrintColor

A

Centerprint color

default value: 0xffffff

cg_drawCenterPrintFade

A

Fade out the centerprint toward the end of its lifetime

default value: 1

cg_drawCenterPrintFadeTime

A

How long it takes for the centerprint to fade out

default value: 200

cg_drawCenterPrintFont

A

Centerprint font

default value:

cg_drawCenterPrintPointSize

A

Centerprint point size

default value: 24

cg_drawCenterPrintScale

A

Centerprint scale

default value: 0.35

cg_drawCenterPrintStyle

A

Centerprint shadow style

default value: 6

cg_drawCenterPrintTime

A

Centerprint lifetime

default value: 3000

cg_drawCenterPrintWideScreen

A

Centerprint widescreen placement

0: widescreen stretch;

1: widescreen left;

2: widescreen center;

3: widescreen right.

default value: 2

cg_drawCenterPrintX

A

Centerprint X-axis offset

default value: 320

cg_drawCenterPrintY

A

Centerprint Y-axis offset

default value:

cg_drawClientItemTimer

A

Wolfcam's countdown timer for item spawns

default value: 1

cg_drawClientItemTimerAlign

A

Item timer alignment

1: Center;

2: Left;

3: Right.

default value: 2

cg_drawClientItemTimerAlpha

A

Item timer opacity

default value: 255

cg_drawClientItemTimerFilter

A

Which items to display on the item timer

r = red armor;

m = mega health;

y = yellow armor;

g = green armor;

q = quad damage;

b = battle suit.

default value: rmygqb

cg_drawClientItemTimerFont

A

Item timer font

default value: q3small

cg_drawClientItemTimerForceMegaHealthWearOff

A

for use with demos were mega health wear off behavior can't automatically be detected

default value: 0

cg_drawClientItemTimerIcon

A

Show the item's icon beside the countdown

default value: 1

cg_drawClientItemTimerIconSize

A

Item timer icon size

default value: 20

cg_drawClientItemTimerIconXoffset

A

Item timer icon X-axis offset

default value: -55

cg_drawClientItemTimerIconYoffset

A

Item timer icon Y-axis offset

default value: 0

cg_drawClientItemTimerPointSize

A

Item timer point size

default value: 24

cg_drawClientItemTimerScale

A

Item timer scale

default value: 0.4

cg_drawClientItemTimerSpacing

A

Item timer spacing between items

default value:

cg_drawClientItemTimerStyle

A

Item timer shadow style

default value: 6

cg_drawClientItemTimerTextColor

A

Item timer text color

default value:

cg_drawClientItemTimerWideScreen

A

Item timer widescreen placement

0: widescreen stretch;

1: widescreen left;

2: widescreen center;

3: widescreen right.

default value: 3

cg_drawClientItemTimerX

A

Item timer X-axis offset

default value: 635

cg_drawClientItemTimerY

A

Item timer Y-axis offset

default value: 150

cg_drawCpmaMvdIndicator

A

Show that an MVD is being played

note

default value: 1

cg_drawCpmaMvdIndicatorAlign

A

MVD indicator alignment

1: Center;

2: Left;

3: Right.

default value: 1

cg_drawCpmaMvdIndicatorAlpha

A

MVD indicator opacity

default value: 255

cg_drawCpmaMvdIndicatorColor

A

MVD indicator color

default value: 0x00ffff

cg_drawCpmaMvdIndicatorFont

A

MVD indicator font

default value: fonts/notosans-regular.ttf

cg_drawCpmaMvdIndicatorPointSize

A

MVD indicator point size

default value: 24

cg_drawCpmaMvdIndicatorScale

A

MVD indicator scale

default value: 0.4

cg_drawCpmaMvdIndicatorStyle

A

MVD indicator shadow style

default value: 6

cg_drawCpmaMvdIndicatorWideScreen

A

MVD indicator widescreen placement

0: widescreen stretch;

1: widescreen left;

2: widescreen center;

3: widescreen right.

default value: 2

cg_drawCpmaMvdIndicatorX

A

MVD indicator X-axis offset

default value: 320

cg_drawCpmaMvdIndicatorY

A

MVD indicator Y-axis offset

default value: 80

cg_drawCrosshair

A

Little dot thingy in the center of the screen. There are many styles.

default value: 0

cg_drawCrosshairNames

A

Pops up a little message to show who you're aiming at

default value: 0

cg_drawCrosshairNamesAlign

A

Crosshair name alignment

default value: 1

cg_drawCrosshairNamesAlpha

A

Crosshair name opacity

default value: 77

cg_drawCrosshairNamesColor

A

Crosshair name color

default value: 0xffffff

cg_drawCrosshairNamesFade

A

Fade out the crosshair name toward the end of its lifetime

default value: 1

cg_drawCrosshairNamesFadeTime

A

How long it takes for the crosshair name to fade out

default value: 1000

cg_drawCrosshairNamesFont

A

Crosshair name font

default value:

cg_drawCrosshairNamesPointSize

A

Crosshair name point size

default value: 24

cg_drawCrosshairNamesScale

A

Crosshair name scale

default value: 0.4

cg_drawCrosshairNamesStyle

A

Crosshair name shadow style

default value: 3

cg_drawCrosshairNamesTime

A

Crosshair name lifetime

default value: 1000

cg_drawCrosshairNamesWideScreen

A

Crosshair name widescreen placement

0: widescreen stretch;

1: widescreen left;

2: widescreen center;

3: widescreen right.

default value: 2

cg_drawCrosshairNamesX

A

Crosshair name X-axis offset

default value: 320

cg_drawCrosshairNamesY

A

Crosshair name Y-axis offset

default value: 190

cg_drawCrosshairTeammateHealth

A

Show the health/armor of teammates when the crosshair passes over them.

default value: 0

cg_drawCrosshairTeammateHealthAlign

A

Crosshair teammate health alignment

default value: 1

cg_drawCrosshairTeammateHealthAlpha

A

Crosshair teammate health opacity

default value: 77

cg_drawCrosshairTeammateHealthColor

A

Crosshair teammate health color

default value:

cg_drawCrosshairTeammateHealthFade

A

Fade out the crosshair teammate health toward the end of its lifetime

default value: 1

cg_drawCrosshairTeammateHealthFadeTime

A

How long it takes the crosshair teammate health to fade out

default value: 1000

cg_drawCrosshairTeammateHealthFont

A

Crosshair teammate health font

default value:

cg_drawCrosshairTeammateHealthPointSize

A

Crosshair teammate health point size

default value: 24

cg_drawCrosshairTeammateHealthScale

A

Crosshair teammate health scale

default value: 0.125

cg_drawCrosshairTeammateHealthStyle

A

Crosshair teammate health shadow style

default value: 3

cg_drawCrosshairTeammateHealthTime

A

Crosshair teammate health lifetime

default value: 1000

cg_drawCrosshairTeammateHealthWideScreen

A

Crosshair teammate health widescreen placement

0: widescreen stretch;

1: widescreen left;

2: widescreen center;

3: widescreen right.

default value: 2

cg_drawCrosshairTeammateHealthX

A

Crosshair teammate health X-axis offset

default value: 320

cg_drawCrosshairTeammateHealthY

A

Crosshair teammate health Y-axis offset

default value: 200

cg_drawDeadFriendTime

A

Change the yellow "friend" triangle to red upon death for this many milliseconds

default value: 3000

cg_drawDominationPointStatus

A

Show the Domination point status

default value: 1

cg_drawDominationPointStatusAlpha

A

default value: 255

cg_drawDominationPointStatusBackgroundColor

A

default value: 0x000000

cg_drawDominationPointStatusEnemyColor

A

default value:

cg_drawDominationPointStatusFont

A

default value:

cg_drawDominationPointStatusPointSize

A

default value: 24

cg_drawDominationPointStatusScale

A

default value: 1.0

cg_drawDominationPointStatusTeamColor

A

default value:

cg_drawDominationPointStatusTextAlpha

A

default value: 255

cg_drawDominationPointStatusTextColor

A

default value: 0xffffff

cg_drawDominationPointStatusTextStyle

A

default value: 3

cg_drawDominationPointStatusWideScreen

default value: 2

cg_drawDominationPointStatusX

A

default value: 258

cg_drawDominationPointStatusY

A

default value: 365

cg_drawEntNumbers

A

Display each entity's number above it ingame

Mostly for camera tracking, client-overriding, or debugging

default value: 0

cg_drawEventNumbers

A

draw floating id number of events

default value: 0

cg_drawFightMessage

A

to enable or disable the starting "FIGHT!" screen messages

default value: 1

cg_drawFlagCarrier

A

to control flag carrier icons

0: disabled;

1: show only for team flag;

2: show for both teams.

default value: 1

cg_drawFlagCarrierSize

A

icon size

default value: 10

cg_drawFoe

A

draws icon over enemies heads

1: duh;

2: with wall hack effect.

default value: 0

cg_drawFoeMaxWidth

A

default value: 24.0

cg_drawFoeMinWidth

A

default value: 4.0

cg_drawFollowing

A

show the current POV's player name on the HUD

default value: 0

cg_drawFollowingAlign

A

default value: 1

cg_drawFollowingAlpha

A

default value: 255

cg_drawFollowingColor

A

default value: 0xffffff

cg_drawFollowingFont

A

default value: fonts/notosans-regular.ttf

cg_drawFollowingPointSize

A

default value: 24

cg_drawFollowingScale

A

default value: 0.4

cg_drawFollowingStyle

A

default value: 6

cg_drawFollowingWideScreen

A

default value: 2

cg_drawFollowingX

A

default value: 320

cg_drawFollowingY

A

default value: 50

cg_drawFPS

A

Show FPS info on the HUD

1: Show FPS, averaged from last four frames;

2: more precise, and use cgame time - for debugging;

3: use only current frame value.

default value: 0

cg_drawFPSAlign

A

description

default value: 2

cg_drawFPSAlpha

A

0: align left; 1: align center; 2: align right

default value: 255

cg_drawFPSColor

A

default value: 0xffffff

cg_drawFPSFont

A

default value: fonts/notosans-regular.ttf

cg_drawFPSNoText

A

default value: 0

cg_drawFPSPointSize

A

default value: 24

cg_drawFPSScale

A

default value: 0.25

cg_drawFPSStyle

A

default value: 3

cg_drawFPSWideScreen

A

default value: 3

cg_drawFPSX

A

default value: 635

cg_drawFPSY

A

default value:

cg_drawFragMessageAlign

A

default value: 1

cg_drawFragMessageAlpha

A

default value: 255

cg_drawFragMessageColor

A

default value: 0xffffff

cg_drawFragMessageFade

A

default value: 1

cg_drawFragMessageFadeTime

A

default value: 200

cg_drawFragMessageFont

A

default value: qlbig

cg_drawFragMessageFreezeTeamTokens

A

default value: You froze %v, your teammate

cg_drawFragMessageFreezeTokens

A

default value: You froze %v

cg_drawFragMessageIconScale

A

default value: 1.5

cg_drawFragMessagePointSize

A

default value: 20

cg_drawFragMessageScale

A

default value: 0.25

cg_drawFragMessageSeparate

A

default value: 1

cg_drawFragMessageStyle

A

default value: 6

cg_drawFragMessageTeamTokens

A

default value: You fragged %v, your teammate

cg_drawFragMessageThawTokens

A

default value: You thawed %v

cg_drawFragMessageTime

A

default value: 3000

cg_drawFragMessageTokens

A

Change the frag message. Supports many tokens for customization.

%v: victim name;

%q: q3-style;

%w: weapon name;

%i: weapon icon;

%a: kill accuracy;

%n: victim's country flag;

%{newline }: new line and height;

%{scale }: font scale.

Check README-wolfcam.txt for more.

default value: You fragged %v

cg_drawFragMessageWideScreen

A

default value: 2

cg_drawFragMessageX

A

default value: 320

cg_drawFragMessageY

A

default value: 120

cg_drawFriend

A

Show a yellow arrow above team-mates' heads

1: Show through walls;

2: Only show when visible;

3: Also show through walls in freezetag.

default value: 3

cg_drawFriendMaxWidth

A

default value: 24.0

cg_drawFriendMinWidth

A

default value: 4.0

cg_drawFriendStyle

A

1: friend icon color based on health;

2: yellow icon.

default value: 1

cg_drawFullWeaponBar

A

Show weapons on the bar even if they haven't been picked up yet

default value: 1

cg_drawGun

A

Show first-person weapon model

0: Disable weapon model;

1: Show animated weapon;

2: Static model only;

3: Transparent static model;

4: Transparent model with animations.

default value: 1

cg_drawHitFlagCarrierTime

A

to control the time the hit icon is displayed

default value: 1500

cg_drawHitFriendTime

A

default value: 1500

cg_drawIcons

A

Draw icons on the screen or not (for example, 2D icons while using "cg_draw3dIcons 0"

default value: 1

cg_drawInfected

A

to draw 'bite' sprite over player's head in infected game type

default value: 0

cg_drawItemPickups

A

show on HUD when an item is picked up

default value: 0

cg_drawItemPickupsAlign

A

default value: 0

cg_drawItemPickupsAlpha

A

default value: 255

cg_drawItemPickupsColor

A

default value: 0xffffff

cg_drawItemPickupsCount

A

default value: 1

cg_drawItemPickupsFade

A

default value: 1

cg_drawItemPickupsFadeTime

A

default value: 3000

cg_drawItemPickupsFont

A

default value: fonts/notosans-regular.ttf

cg_drawItemPickupsImageScale

A

default value: 0.5

cg_drawItemPickupsPointSize

A

default value: 24

cg_drawItemPickupsScale

A

default value: 0.25

cg_drawItemPickupsStyle

A

default value: 0

cg_drawItemPickupsTime

A

default value: 3000

cg_drawItemPickupsWideScreen

A

default value: 1

cg_drawItemPickupsX

A

default value: 8

cg_drawItemPickupsY

A

default value: 360

cg_drawJumpSpeeds

A

Show jump speeds on the HUD.

1: clear when velocity close to zero (like defrag);

2: don't automatically clear.

default value: 0

cg_drawJumpSpeedsAlign

A

default value: 0

cg_drawJumpSpeedsAlpha

A

default value: 255

cg_drawJumpSpeedsColor

A

default value: 0xffff00

cg_drawJumpSpeedsFont

A

default value: q3big

cg_drawJumpSpeedsMax

A

default value: 12

cg_drawJumpSpeedsNoText

A

default value: 0

cg_drawJumpSpeedsPointSize

A

default value: 24

cg_drawJumpSpeedsScale

A

default value: 0.25

cg_drawJumpSpeedsStyle

A

default value: 0

cg_drawJumpSpeedsTime

A

default value: 0

cg_drawJumpSpeedsTimeAlign

A

default value: 0

cg_drawJumpSpeedsTimeAlpha

A

default value: 255

cg_drawJumpSpeedsTimeColor

A

default value: 0xffffff

cg_drawJumpSpeedsTimeFont

A

default value: q3big

cg_drawJumpSpeedsTimeNoText

A

default value: 0

cg_drawJumpSpeedsTimePointSize

A

default value: 24

cg_drawJumpSpeedsTimeScale

A

default value: 0.25

cg_drawJumpSpeedsTimeStyle

A

default value: 0

cg_drawJumpSpeedsTimeWideScreen

A

default value: 1

cg_drawJumpSpeedsTimeX

A

default value: 5

cg_drawJumpSpeedsTimeY

A

default value: 320

cg_drawJumpSpeedsWideScreen

A

default value: 1

cg_drawJumpSpeedsX

A

default value: 5

cg_drawJumpSpeedsY

A

default value: 300

cg_drawKeyPress

A

to enable drawing player key press information

Also added WCG_PLAYER_KEY_PRESS_[FORWARD|BACK|RIGHT|LEFT|FIRE|JUMP|CROUCH] hud ownerdraws. See ui/wckeypress.menu for an example. '/loadmenu ui/wckeypress.menu' to test.

default value: 0

cg_drawOrigin

A

Show the position of the camera in the game world

default value: 0

cg_drawOriginAlign

A

default value: 0

cg_drawOriginAlpha

A

default value: 255

cg_drawOriginColor

A

default value: 0xffffff

cg_drawOriginFont

A

default value: q3big

cg_drawOriginPointSize

A

default value: 24

cg_drawOriginScale

A

default value: 0.25

cg_drawOriginStyle

A

default value: 0

cg_drawOriginWideScreen

A

default value: 1

cg_drawOriginX

A

default value: 5

cg_drawOriginY

A

default value: 420

cg_drawPlayerNames

A

show player names above their heads

1: adds names above all players heads;

2: with wall hack.

default value: 0

cg_drawPlayerNamesAlpha

A

default value: 255

cg_drawPlayerNamesColor

A

default value:

cg_drawPlayerNamesFont

A

default value:

cg_drawPlayerNamesPointSize

A

default value: 16

cg_drawPlayerNamesScale

A

default value: 0.25

cg_drawPlayerNamesStyle

A

default value: 3

cg_drawPlayerNamesY

A

default value: 64

cg_drawPlayersLeft

A

show how many players are left for each team on the HUD

also displays the number of captured control points in Domination

default value: 1

cg_drawPowerupAvailable

A

description

default value: 1

cg_drawPowerupAvailableAlpha

A

description

default value: 255

cg_drawPowerupAvailableFadeEnd

A

description

default value: 520.0

cg_drawPowerupAvailableFadeStart

A

description

default value: 705.0

cg_drawPowerupAvailableOffset

A

description

default value: 90.0

cg_drawPowerupAvailableScale

A

description

default value: 1.0

cg_drawPowerupRespawn

A

description

default value: 1

cg_drawPowerupRespawnAlpha

A

description

default value: 255

cg_drawPowerupRespawnOffset

A

description

default value: 90.0

cg_drawPowerupRespawnScale

A

description

default value: 1.0

cg_drawPowerups

A

description

default value: 1

cg_drawProxWarning

A

description

default value: 1

cg_drawProxWarningAlign

A

description

default value: 1

cg_drawProxWarningAlpha

A

description

default value: 255

cg_drawProxWarningColor

A

description

default value: 0xfe0000

cg_drawProxWarningFont

A

description

default value: fonts/notosans-regular.ttf

cg_drawProxWarningPointSize

A

description

default value: 24

cg_drawProxWarningScale

A

description

default value: 0.4

cg_drawProxWarningStyle

A

description

default value: 6

cg_drawProxWarningWideScreen

A

description

default value: 2

cg_drawProxWarningX

A

description

default value: 320

cg_drawProxWarningY

A

description

default value: 80

cg_drawRaceTime

A

Shows race time on the Q3 HUD.

default value: 1

cg_drawRaceTimeAlign

A

description

default value: 0

cg_drawRaceTimeAlpha

A

description

default value: 255

cg_drawRaceTimeColor

A

description

default value: 0xffff99

cg_drawRaceTimeFont

A

description

default value: q3big

cg_drawRaceTimeNoText

A

description

default value: 0

cg_drawRaceTimePointSize

A

description

default value: 24

cg_drawRaceTimeScale

A

description

default value: 0.25

cg_drawRaceTimeStyle

A

description

default value: 0

cg_drawRaceTimeWideScreen

A

description

default value: 1

cg_drawRaceTimeX

A

description

default value: 5

cg_drawRaceTimeY

A

description

default value: 420

cg_drawRewards

A

Show "Excellent", "Impressive", etc. medals

1: Show count to the right of the icon;

2: Show count below the icon;

3: Show multiple icons, like CPMA.

default value: 1

cg_drawRewardsAlign

A

description

default value: 1

cg_drawRewardsAlpha

A

description

default value: 255

cg_drawRewardsColor

A

description

default value: 0xffffff

cg_drawRewardsFade

A

description

default value: 1

cg_drawRewardsFadeTime

A

description

default value: 200

cg_drawRewardsFont

A

description

default value:

cg_drawRewardsImageScale

A

description

default value: 1.0

cg_drawRewardsMax

A

description

default value: 10

cg_drawRewardsPointSize

A

description

default value: 24

cg_drawRewardsScale

A

description

default value: 0.25

cg_drawRewardsStyle

A

description

default value: 3

cg_drawRewardsTime

A

description

default value: 3000

cg_drawRewardsWideScreen

A

description

default value: 2

cg_drawRewardsX

A

description

default value: 320

cg_drawRewardsY

A

description

default value: 56

cg_drawScores

A

description

default value: 0

cg_drawSelf

A

description

default value: 2

cg_drawSelfIconStyle

A

description

default value: 1

cg_drawSelfMaxWidth

A

description

default value: 24.0

cg_drawSelfMinWidth

A

description

default value: 4.0

cg_drawSnapshot

A

Draw server time + snap number

default value: 0

cg_drawSnapshotAlign

A

description

default value: 2

cg_drawSnapshotAlpha

A

description

default value: 255

cg_drawSnapshotColor

A

description

default value: 0xffffff

cg_drawSnapshotFont

A

description

default value: q3big

cg_drawSnapshotPointSize

A

description

default value: 24

cg_drawSnapshotScale

A

description

default value: 0.25

cg_drawSnapshotStyle

A

description

default value: 3

cg_drawSnapshotWideScreen

A

description

default value: 3

cg_drawSnapshotX

A

description

default value: 635

cg_drawSnapshotY

A

description

default value:

cg_drawSpawns

A

description

default value: 0

cg_drawSpawnsInitalZ

A

description

default value: 0.0

cg_drawSpawnsInitial

A

description

default value: 1

cg_drawSpawnsRespawns

A

description

default value: 1

cg_drawSpawnsRespawnsZ

A

description

default value: 0.0

cg_drawSpawnsShared

A

description

default value: 1

cg_drawSpawnsSharedZ

A

description

default value: 0.0

cg_drawSpecMessages

A

description

default value: 1

cg_drawSpeed

A

description

default value: 0

cg_drawSpeedAlign

A

description

default value: 2

cg_drawSpeedAlpha

A

description

default value: 255

cg_drawSpeedChangeColor

A

description

default value: 1

cg_drawSpeedColor

A

description

default value: 0xffffff

cg_drawSpeedFont

A

description

default value: fonts/notosans-regular.ttf

cg_drawSpeedNoText

A

description

default value: 0

cg_drawSpeedPointSize

A

description

default value: 24

cg_drawSpeedScale

A

description

default value: 0.25

cg_drawSpeedStyle

A

description

default value: 3

cg_drawSpeedWideScreen

A

description

default value: 3

cg_drawSpeedX

A

description

default value: 635

cg_drawSpeedY

A

description

default value:

cg_drawSprites

A

description

default value: 1

cg_drawSpritesDeadPlayers

A

description

default value: 0

cg_drawSpriteSelf

A

description

default value: 0

cg_drawStatus

A

Show player status on the HUD: health, armor, ammo.

default value: 1

cg_drawTeamBackground

A

Enable/disable drawing the team colored bar at the bottom of the hud in the original quake3 hud (cg_qlhud 0).

default value: 1

cg_drawTeamOverlay

A

Show team status/location on the HUD.

default value: 0

cg_drawTeamOverlayAlign

A

description

default value: 2

cg_drawTeamOverlayFont

A

description

default value: fonts/notosans-regular.ttf

cg_drawTeamOverlayLineOffset

A

description

default value: 0.4

cg_drawTeamOverlayMaxPlayers

A

description

default value: -1

cg_drawTeamOverlayPointSize

A

description

default value: 24

cg_drawTeamOverlayScale

A

description

default value: 0.2

cg_drawTeamOverlayWideScreen

A

description

default value: 3

cg_drawTeamOverlayX

A

description

default value: 640

cg_drawTeamOverlayY

A

description

default value:

cg_drawTeamVote

A

description

default value: 1

cg_drawTeamVoteAlign

A

description

default value: 0

cg_drawTeamVoteAlpha

A

description

default value: 255

cg_drawTeamVoteColor

A

description

default value: 0x00ffff

cg_drawTeamVoteFont

A

description

default value:

cg_drawTeamVotePointSize

A

description

default value: 24

cg_drawTeamVoteScale

A

description

default value: 0.25

cg_drawTeamVoteStyle

A

description

default value: 3

cg_drawTeamVoteWideScreen

A

description

default value: 1

cg_drawTeamVoteX

A

description

default value: 0

cg_drawTeamVoteY

A

description

default value: 300

cg_drawTieredArmorAvailability

A

description

default value: 1

cg_drawTimer

A

Show level timer on the HUD

default value: 0

cg_drawViewPointMark

A

description

default value: 0

cg_drawVote

A

description

default value: 1

cg_drawVoteAlign

A

description

default value: 0

cg_drawVoteAlpha

A

description

default value: 255

cg_drawVoteColor

A

description

default value: 0xffff00

cg_drawVoteFont

A

description

default value:

cg_drawVotePointSize

A

description

default value: 24

cg_drawVoteScale

A

description

default value: 0.25

cg_drawVoteStyle

A

description

default value: 3

cg_drawVoteWideScreen

A

description

default value: 1

cg_drawVoteX

A

description

default value: 0

cg_drawVoteY

A

description

default value: 300

cg_drawWaitingForPlayers

A

description

default value: 0

cg_drawWaitingForPlayersAlign

A

description

default value: 1

cg_drawWaitingForPlayersAlpha

A

description

default value: 255

cg_drawWaitingForPlayersColor

A

description

default value: 0xffffff

cg_drawWaitingForPlayersFont

A

description

default value: fonts/notosans-regular.ttf

cg_drawWaitingForPlayersPointSize

A

description

default value: 24

cg_drawWaitingForPlayersScale

A

description

default value: 0.4

cg_drawWaitingForPlayersStyle

A

description

default value: 6

cg_drawWaitingForPlayersWideScreen

A

description

default value: 2

cg_drawWaitingForPlayersX

A

description

default value: 320

cg_drawWaitingForPlayersY

A

description

default value: 60

cg_drawWarmupString

A

description

default value: 0

cg_drawWarmupStringAlign

A

description

default value: 1

cg_drawWarmupStringAlpha

A

description

default value: 255

cg_drawWarmupStringColor

A

description

default value: 0xffffff

cg_drawWarmupStringFont

A

description

default value:

cg_drawWarmupStringPointSize

A

description

default value: 24

cg_drawWarmupStringScale

A

description

default value: 0.6

cg_drawWarmupStringStyle

A

description

default value: 6

cg_drawWarmupStringWideScreen

A

description

default value: 2

cg_drawWarmupStringX

A

description

default value: 320

cg_drawWarmupStringY

A

description

default value: 60

cg_dumpEntsUseServerTime

A

description

default value: 0

cg_echoPopupScale

A

description

default value: 0.3

cg_echoPopupTime

A

description

default value: 1000

cg_echoPopupWideScreen

A

description

default value: 1

cg_echoPopupX

A

description

default value: 30

cg_echoPopupY

A

description

default value: 340

cg_enableAtCommands

A

description

default value: 1

cg_enableBreath

A

description

default value: 1

cg_enableDust

A

description

default value: 1

cg_enemyFlagColor

A

description

default value: 0x00ff00

cg_enemyHeadColor

A

description

default value: 0x2a8000

cg_enemyHeadModel

A

description

default value: keel/bright

cg_enemyHeadSkin

A

description

default value:

cg_enemyLegsColor

A

description

default value: 0x2a8000

cg_enemyLegsSkin

A

description

default value:

cg_enemyModel

A

description

default value: keel/bright

cg_enemyRailColor1

A

description

default value:

cg_enemyRailColor1Team

A

description

default value: 0

cg_enemyRailColor2

A

description

default value:

cg_enemyRailColor2Team

A

description

default value: 0

cg_enemyRailItemColor

A

description

default value:

cg_enemyRailItemColorTeam

A

description

default value: 0

cg_enemyRailNudge

A

description

default value: 1

cg_enemyRailRings

A

description

default value: 0

cg_enemyTorsoColor

A

description

default value: 0x2a8000

cg_enemyTorsoSkin

A

description

default value:

cg_errordecay

Detects prediction errors and helps to smooth these errors out over a few frames to ease jerking.

default value: 100

cg_fadeAlpha

A

description

default value: 0

cg_fadeColor

A

description

default value: 0x000000

cg_fadeStyle

A

description

default value: 0

cg_fallbackHeadModel

A

description

default value: crash

cg_fallbackModel

A

description

default value: crash

cg_firstPersonShaderWeaponBFG

A

description

default value:

cg_firstPersonShaderWeaponChainGun

A

description

default value:

cg_firstPersonShaderWeaponGauntlet

A

description

default value:

cg_firstPersonShaderWeaponGrapplingHook

A

description

default value:

cg_firstPersonShaderWeaponGrenadeLauncher

A

description

default value:

cg_firstPersonShaderWeaponHeavyMachineGun

A

description

default value:

cg_firstPersonShaderWeaponLightningGun

A

description

default value:

cg_firstPersonShaderWeaponMachineGun

A

description

default value:

cg_firstPersonShaderWeaponNailGun

A

description

default value:

cg_firstPersonShaderWeaponPlasmaGun

A

description

default value:

cg_firstPersonShaderWeaponProximityLauncher

A

description

default value:

cg_firstPersonShaderWeaponRailGun

A

description

default value:

cg_firstPersonShaderWeaponRocketLauncher

A

description

default value:

cg_firstPersonShaderWeaponShotgun

A

description

default value:

cg_firstPersonSwitchSound

A

description

default value: sound/wc/beep05

cg_flagStyle

A

description

default value: 1

cg_flagTakenSound

A

description

default value: 0

cg_flightTrail

A

Shows a cute lil smoke trail when using the Flight powerup.

default value: 1

cg_footsteps

C

Play footstep sounds

default value: 1

cg_forceModel

A

Force all models to use the same model as the POV player

1: All other players use the same model, but their respective team skins;

2: Ignore team skins.

default value: 0

cg_forcePovModel

A

will use 'model' and 'headmodel' settings for 1st person pov

1: Also sets team skins and colors;

2: Sets model and ignores team settings.

If model or headmodel are set to "" it will use the original player values. Setting to "" can be used with cg_forcePovModel 1 to use team settings (team colors, skins, fallback if enemy model) for demo taker's model.

default value: 0

cg_forcePovModelIgnoreFreecamTeamSettings

A

description

default value: 0

cg_fov

A

Field of view

default value: 113

cg_fovForceAspectHeight

A

description

default value:

cg_fovForceAspectWidth

A

description

default value:

cg_fovIntermission

A

description

default value: 90

cg_fovStyle

A

Changes how FOV is calculated, to match with different games or screen sizes or whatever.

0: Same as quake3. cg_fov sets the actual horizontal fov and the vertical fov is adjusted according to this. This avoids stretching the ingame world view but has the effect of zooming in as the screen width increases;

1: (default) This preserves vertical fov as if the screen dimensions were 4:3. Horizontal fov is adjusted according to this. This avoids stretching the ingame world view and has the effect of showing more of the horizontal view when the screen width increases;

2: Same as quakelive. This is similar to 1 but uses fixed aspect ratios (5:4, 4:3, 16:10, and 16:9). Vertical fov is preserved and more of the horizontal view is shown as the screen width increases and passes through each aspect threshold. This stretches the ingame world view to match the highest apsect ratio matched and has an upper limit of 16:9.

default value: 0

cg_fovy

A

Vertical field of view

default value:

cg_fragIconHeightFixed

A

for frag and obiturary messages controls whether icon height is based on the height of the surrounding text (leads to variable icon sizes) or on a fixed height value per font (matches quake live)

default value: 1

cg_fragMessageStyle

A

Whether to show the demo taker's position in the match

0: never draw;

1: (default) only for the appropriate game types;

2: always.

default value: 1

cg_fragTokenAccuracyStyle

A

How to display the accuracy token

0: "35%";

1: "35";

2: "0.35".

default value: 0

cg_freecam_crosshair

A

Draw a crosshair in freecam or not

Uses "cg_drawCrosshair"'s setting

default value: 0

cg_freecam_noclip

A

Whether you can fly through walls or not in freecam

default value: 1

cg_freecam_pitch

A

Pitch (up and down) mouse movement scaling for freecam

default value: 1.0

cg_freecam_rollValue

A

Roll (left and right lean) movement scaling for freecam

This is for "+rollleft" and "+rollright"

default value: 0.5

cg_freecam_sensitivity

A

Freecam overall sensitivity scaling

not sure why 0.1 = 1, but whatever

default value: 0.1

cg_freecam_speed

A

Freecam flight speed

default value: 400

cg_freecam_unlockPitch

A

When enabled, allows you to look beyond straight up, and essentially do a backflip

default value: 1

cg_freecam_useServerView

A

automatically turn off matching demo taker's screen (cg_useOriginalInterpolation 1) since it's pointless in third person. Default is 1. This also applies when using cg_thirdPerson.

default value: 1

cg_freecam_useTeamSettings

A

Whether to use the player's own skin or his team's skin in freecam

1: set demo takers skin/model to match teammates;

2: same as 1, but also use pov settings (ex: showing flag taker capture point)

default value: 2

cg_freecam_yaw

A

Yaw (left and right) mouse movement scaling for freecam

default value: 1.0

cg_fxCompiled

A

enable/disable performance optimization (2 or higher enables debugging output)

default value: 1

cg_fxDebugEntities

A

(1: print a message when a non low priority entity needed to be dropped, 2: print a dropped message even for low priority entities, 3: add on screen display of number of local entities, 4: additional debugging information, -1: only on screen display of number of local entities)

default value: 0

cg_fxfile

A

Points to the FX file to load (scripts/myeffect.fx)

default value:

cg_fxinterval

A

how often in milliseconds the scripting code is run. Lowering lowers performance.

default value: 25

cg_fxLightningGunImpactFps

A

how often to run lg impact and look the same at any frame per second value (default is 125, 0 to disable)

default value: 125

cg_fxratio

A

ratio of distance and size to determine if script code should be run for an entity. Lowering lowers performance

default value: 0.002

cg_fxScriptMinDistance

A

Culls particles that are too close to the player?

default value: 0.001

cg_fxScriptMinEmitter

A

Culls particles if the emitter is too low

default value: 0.0

cg_fxScriptMinInterval

A

Culls particles if the interval is too low

default value: 0.001

cg_gameType

A

description

default value: 3

cg_gibBounceFactor

A

description

default value: 0.6

cg_gibColor

A

description

default value:

cg_gibDirScale

A

description

default value: 1.0

cg_gibFloatingOriginOffset

A

description

default value: 30

cg_gibFloatingOriginOffsetZ

A

description

default value: 0

cg_gibFloatingRandomness

A

description

default value: 75

cg_gibFloatingVelocity

A

description

default value: 125

cg_gibGravity

A

description

default value: 800

cg_gibJump

A

description

default value: 0

cg_gibOriginOffset

A

description

default value: 0

cg_gibOriginOffsetZ

A

description

default value: 0

cg_gibRandomness

A

description

default value: 250

cg_gibRandomnessZ

A

description

default value: 0

cg_gibs

A

How many gib projectiles to create?

Non-Wolfcam mods will just be a toggle, 0/1

default value: 15

cg_gibSparksColor

A

description

default value:

cg_gibSparksHighlight

A

description

default value:

cg_gibSparksSize

A

description

default value: 3.5

cg_gibStepTime

A

description

default value: 50

cg_gibTime

A

description

default value: 1000

cg_gibVelocity

A

description

default value: 600

cg_gibVelocityRandomness

A

description

default value: 250

cg_grenadeColor

A

description

default value: 0xffffff

cg_grenadeColorAlpha

A

description

default value: 255

cg_grenadeEnemyColor

A

description

default value: 0x00ff00

cg_grenadeEnemyColorAlpha

A

description

default value: 255

cg_grenadeTeamColor

A

description

default value: 0xffff00

cg_grenadeTeamColorAlpha

A

description

default value: 255

cg_gunSize

A

description

default value: 1.0

cg_gunSizeThirdPerson

A

description

default value: 1.0

cg_gunX

A

Moves your gun left and right

Accepts negative values

default value: 0

cg_gunY

A

Moves your gun forward and back

Accepts negative values

default value: 0

cg_gunZ

A

Moves your gun up and down

Accepts negative values

default value: 0

cg_hasteTrail

A

Draw a dust trail for haste users

default value: 1

cg_headShots

A

enable headshot reward sprite for servers that support it

default value: 1

cg_helpIcon

A

Enable/disable POI icons

CTF/dom capture points, stuff like that

default value: 1

cg_helpIconMaxWidth

A

Help icon maximum width

default value: 32.0

cg_helpIconMinWidth

A

Help icon minimum width

default value: 16.0

cg_helpIconStyle

A

Controls how the help icons are shown

0: no icon;

1: icon only;

2: icon + wallhack effect;

3: wall hack effect + icon size doesn't change with distance, like Quake Live.

default value: 3

cg_hitBeep

A

description

default value: 2

cg_hudBlueTeamColor

A

description

default value: 0x3266f4

cg_hudFiles

A

description

default value: ui/hud.txt

cg_hudForceBlueTeamClanTag

A

description

default value:

cg_hudForceRedTeamClanTag

A

description

default value:

cg_hudNeutralTeamColor

A

for use with hud element WCG_ONEFLAG_STATUS_COLOR and neutral flag

default value: 0xffffff

cg_hudNoTeamColor

A

description

default value: 0xf2db1f

cg_hudRedTeamColor

A

description

default value: 0xf40000

cg_ignore

does nothing in the code, probably for the HUD or remnants of old code

default value: 0

cg_ignoreClientHeadModel

A

description

default value: 2

cg_ignoreServerPlaySound

A

description

default value: 0

cg_impactSparks

A

description

default value: 1

cg_impactSparksColor

A

description

default value:

cg_impactSparksHighlight

A

description

default value: 0

cg_impactSparksLifetime

A

description

default value: 250

cg_impactSparksSize

A

description

default value: 8

cg_impactSparksVelocity

A

description

default value: 128

cg_inheritPowerupShader

A

description

default value: 0

cg_interpolateMissiles

A

description

default value: 1

cg_itemFx

A

description

default value: 7

cg_itemSize

A

description

default value: 1.0

cg_itemSpawnPrint

A

description

default value: 0

cg_itemsWh

A

description

default value: 0

cg_itemTimers

A

description

default value: 1

cg_itemTimersAlpha

A

description

default value: 255

cg_itemTimersOffset

A

description

default value: 8.0

cg_itemTimersScale

A

description

default value: 1.3

cg_itemUseMessage

A

description

default value: 1

cg_itemUseSound

A

description

default value: 1

cg_kickScale

A

description

default value: 0

cg_killBeep

A

description

default value: 7

cg_lagometer

A

Show lag-o-meter, for ping and packetloss

default value: 0

cg_lagometerAlign

A

description

default value: 2

cg_lagometerAlpha

A

description

default value: 255

cg_lagometerAveragePing

A

description

default value: 1

cg_lagometerFlash

A

description

default value: 1

cg_lagometerFlashValue

A

description

default value: 80

cg_lagometerFont

A

description

default value: q3big

cg_lagometerFontAlign

A

description

default value: 0

cg_lagometerFontAlpha

A

description

default value: 255

cg_lagometerFontColor

A

description

default value: 0xffffff

cg_lagometerFontPointSize

A

description

default value: 24

cg_lagometerFontScale

A

description

default value: 0.25

cg_lagometerFontStyle

A

description

default value: 3

cg_lagometerScale

A

description

default value: 1.0

cg_lagometerSnapshotPing

A

description

default value: 1

cg_lagometerWideScreen

A

description

default value: 3

cg_lagometerX

A

description

default value: 640

cg_lagometerY

A

description

default value: 336

cg_levelTimerDefaultTimeLimit

A

description

default value: 60

cg_levelTimerDirection

A

Changes the way the level timer ticks.

0: don't show timer?;

1: same as quakelive, including bugs (always count up during overtimes regardless of the settings you have chosen);

2: count up and don't reset to 0 during overtimes (ex: 14:53 is shown for duel 53 seconds into the second overtime);

3: countdown even during overtime and for matches with no time-limit use cg_levelTimerDefaultTimeLimit;

4: always count down and try to use the end of game time parsed from the demo -- otherwise use cg_levelTimerDefaultTimeLimit.

default value: 0

cg_levelTimerOvertimeReset

A

Controls how overtimes are counted.

0: (default) shows total overtime amount;

1: shows current overtime amount.

When cg_levelTimerDirection is 3 (always count down) this setting is ignored and it always shows current overtime amount

default value: 0

cg_lightningAngleOriginStyle

A

Controls how the LG beam's origin is decided.

0: like q3 ignoring step adjustments;

1: like ql/cpma beam takes out client side screen effects like step adjustment and damage kick;

2: use player angles and origin without client side effects.

default value: 1

cg_lightningImpact

A

Show a lil zappy animation when the lg beam impacts something.

default value: 1

cg_lightningImpactCap

A

Don't draw the impact point any bigger than it is at this distance with respect to screen size.

default value: 192

cg_lightningImpactCapMin

A

Don't draw the impact point any smaller than this.

default value: 60

cg_lightningImpactOthersSize

A

Size of lg impact when demo taker or pov gets hit.

I guess this is so the impact doesn't fill your screen when hit with LG.

default value: 0.0

cg_lightningImpactProject

A

Push the impact point outwards by this amount

default value: 1

cg_lightningImpactSize

A

description

default value: 1.0

cg_lightningRenderStyle

A

Controls the LG beam visiblity when intersecting with objects.

0: like q3/ql lg beam embeds into objects;

1: lg beam with depth hack drawn over objects.

default value: 1

cg_lightningSize

A

description

default value: 8

cg_lightningStyle

A

description

default value: 1

cg_loadDefaultMenus

A

description

default value: 1

cg_localTime

A

Changes local time? where is this even used?

0: use demo time;

1: real time).

default value: 0

cg_localTimeStyle

A

12-hour or 24-hour clock.

0: 24-hour clock;

1: am, pm.

default value: 1

cg_lowAmmoWarningBFG

A

description

default value: 5

cg_lowAmmoWarningChainGun

A

description

default value: 30

cg_lowAmmoWarningGauntlet

A

description

default value: 5

cg_lowAmmoWarningGrapplingHook

A

description

default value: 5

cg_lowAmmoWarningGrenadeLauncher

A

description

default value: 5

cg_lowAmmoWarningLightningGun

A

description

default value: 30

cg_lowAmmoWarningMachineGun

A

description

default value: 30

cg_lowAmmoWarningNailGun

A

description

default value: 30

cg_lowAmmoWarningPercentile

A

description

default value: 0.20

cg_lowAmmoWarningPlasmaGun

A

description

default value: 30

cg_lowAmmoWarningProximityLauncher

A

description

default value: 30

cg_lowAmmoWarningRailGun

A

description

default value: 5

cg_lowAmmoWarningRocketLauncher

A

description

default value: 5

cg_lowAmmoWarningShotgun

A

description

default value: 5

cg_lowAmmoWarningSound

A

description

default value: 1

cg_lowAmmoWarningStyle

A

description

default value: 1

cg_lowAmmoWeaponBarWarning

A

description

default value: 2

cg_markFadeTime

A

How long it takes for impact marks to fade out

default value: 1000

cg_marks

A

Show burn marks on walls from weapon shots

Player shadows are considered marks, so if you want player shadows you also need marks enabled

default value: 1

cg_markTime

A

Lifetime of impact marks

default value: 10000

cg_mouseSeekPollInterval

A

description

default value: 50

cg_mouseSeekScale

A

description

default value: 1.0

cg_mouseSeekUseTimescale

A

description

default value: 2

cg_muzzleFlash

A

Enable/disable muzzle flashes

default value: 1

cg_neutralFlagColor

A

description

default value: 0xf6f600

cg_noItemUseMessage

A

description

default value: 1

cg_noItemUseSound

A

description

default value: 1

cg_noplayeranims

C

Disable all player model animations.

default value: 0

cg_nopredict

disable client-side prediction of events

essentially, play with the full delay of your ping (not recommended for >20 ping servers)

default value: 0

cg_noProjectileTrail

A

Remove smoke trails from projectiles

default value: 0

cg_noTaunt

A

Disable taunt sounds

Animations will still play, however

default value: 0

cg_noVoiceChats

A

Doesn't seem to do anything. Probably intended for other games with actual voice chat, like Team Arena and Wolfenstein: Enemy Territory

default value: 0

cg_noVoiceText

A

Doesn't seem to do anything. Probably intended for other games with actual voice chat, like Team Arena and Wolfenstein: Enemy Territory

default value: 0

cg_obituaryBlueTeamColor

A

description

default value: 0x3266f4

cg_obituaryFadeTime

A

description

default value: 1000

cg_obituaryIconScale

A

description

default value: 1.5

cg_obituaryRedTeamColor

A

description

default value: 0xf40000

cg_obituaryStack

A

description

default value: 5

cg_obituaryTime

A

description

default value: 3000

cg_obituaryTokens

A

description

default value: %k %i %v

cg_oldPlasma

A

Turn off for a fancy trail behind plasma balls

Renamed to "cg_plasmaStyle" in Wolfcam

default value: 1

cg_oldRail

A

Turn off for a fancy spiral around rail cores

Replaced by "cg_railRings" in Wolfcam

default value: 1

cg_oldRocket

A

description

default value: 1

cg_oldRocket

A

Turn off for a fancy secondary explosion that floats up from rocket explosions

default value: 1

cg_ourHeadColor

A

description

default value: 0xffffff

cg_ourHeadSkin

A

description

default value:

cg_ourLegsColor

A

description

default value: 0xffffff

cg_ourLegsSkin

A

description

default value:

cg_ourTorsoColor

A

description

default value: 0xffffff

cg_ourTorsoSkin

A

description

default value:

cg_overallFontScale

A

scaling value applied to all fonts before rendering

default value: 1.125

cg_pathRewindTime

A

description

default value: 0

cg_pathSkipNum

A

description

default value: 0

cg_perKillStatsClearNotFiringExcludeSingleClickWeapons

A

description

default value: 1

cg_perKillStatsClearNotFiringTime

A

For per-kill accuracy stats they will be reset if this amount of time (in milliseconds) passes and you haven't fired your weapon.

default value: 3000

cg_perKillStatsExcludePostKillSpam

A

Will reset per-kill accuracy when you stop firing, not when you get the kill, so that the extra shots don't carry into the next kill's stats.

Used in concert with "cg_drawFragMessageTokens %a".

default value: 1

cg_plasmaStyle

A

description

default value: 1

cg_playerLeanScale

A

description

default value: 1.0

cg_playerModelAllowServerOverride

A

description

default value: 1

cg_playerModelAllowServerScale

A

description

default value: 1

cg_playerModelAllowServerScaleDefault

A

description

default value: 1.1

cg_playerModelAutoScaleHeight

A

description

default value: 57

cg_playerModelForceHeadOffset

A

description

default value:

cg_playerModelForceHeadScale

A

description

default value:

cg_playerModelForceLegsScale

A

description

default value:

cg_playerModelForceScale

A

description

default value:

cg_playerModelForceTorsoScale

A

description

default value:

cg_playerShader

A

Adds a shader effect to non-wallhacked players.

Used in concert with cg_wh to make it more obvious when a player becomes visible.

default value:

cg_powerupKillCounter

A

enable or disable kill counter when powerup is drawn in hud

default value: 1

cg_powerupLight

A

description

default value: 1

cg_predictItems

U A

Prediction for item pickups. Will play a sound when an item spawns.

When playing online, this prediction can result in you thinking you picked up an item when in reality your opponent beat you to it. Beware.

default value: 1

cg_printSkillRating

A

Add a message to the chat area indicating a player's skill rating when they connect or disconnect.

default value: 0

cg_printTimeStamps

A

description

default value: 1

cg_proxMineTick

A

description

default value: 1

cg_q3mmeCameraSmoothPos

A

description

default value: 0

cg_q3mmeDofMarker

A

to enable/disable ingame dof marker

default value: 0

cg_qlFontScaling

A

description

default value: 1

cg_qlhud

A

Changes between the classic q3 HUD and the fancy, modern, scriptable, customizable, QL HUD.

0: use quake3 hud;

1: use quake live scripted hud.

default value: 1

cg_quadFireSound

A

description

default value: 1

cg_quadKillCounter

A

description

default value: 1

cg_quadSoundRate

A

description

default value: 1000

cg_racePlayerShader

A

description

default value: 1

cg_railFromMuzzle

A

description

default value: 1

cg_railItemColor

A

description

default value: 0xd4af37

cg_railNudge

A

description

default value: 1

cg_railQL

A

description

default value: 1

cg_railQLRailRingWhiteValue

A

description

default value: 0.45

cg_railRadius

A

description

default value: 4

cg_railRings

A

Turn on for a fancy spiral around rail cores

default value: 0

cg_railRotation

A

description

default value: 1

cg_railSpacing

A

description

default value: 5

cg_railTrailTime

A

Duration to show rail trails

default value: 400

cg_railUseOwnColors

A

description

default value: 0

cg_rewardAccuracy

A

description

default value: 1

cg_rewardAssist

A

description

default value: 1

cg_rewardCapture

A

description

default value: 1

cg_rewardComboKill

A

description

default value: 1

cg_rewardDefend

A

description

default value: 1

cg_rewardExcellent

A

description

default value: 1

cg_rewardFirstFrag

A

description

default value: 1

cg_rewardHeadshot

A

description

default value: 1

cg_rewardHumiliation

A

description

default value: 1

cg_rewardImpressive

A

description

default value: 1

cg_rewardMidAir

A

description

default value: 1

cg_rewardPerfect

A

description

default value: 1

cg_rewardPerforated

A

description

default value: 1

cg_rewardQuadGod

A

description

default value: 1

cg_rewardRampage

A

description

default value: 1

cg_rewardRevenge

A

description

default value: 1

cg_rewardsStack

A

description

default value: 1

cg_rocketAimBot

A

description

default value: 0

cg_roundScoreBoard

A

description

default value: 0

cg_runpitch

A

Does nothing because it's a multiplier of another value of zero

default value: 0

cg_runroll

A

Does nothing because it's a multiplier of another value of zero

default value: 0

cg_scoreBoardAtIntermission

A

description

default value: 1

cg_scoreBoardForceLineHeight

A

description

default value: -1

cg_scoreBoardForceLineHeightDefault

A

description

default value: 9

cg_scoreBoardForceLineHeightTeam

A

description

default value: -1

cg_scoreBoardForceLineHeightTeamDefault

A

description

default value: 8

cg_scoreBoardOld

A

description

default value: 0

cg_scoreBoardSpectatorScroll

A

description

default value: 0

cg_scoreBoardStyle

A

description

default value: 1

cg_scoreBoardWarmup

A

description

default value: 1

cg_scoreBoardWhenDead

A

description

default value: 1

cg_scorePlums

U A

Each time a point is scored, show a number in the world

default value: 1

cg_screenDamage

A

description

default value: 0x700000

cg_screenDamageAlpha

A

description

default value: 200

cg_screenDamageAlpha_Self

A

description

default value: 0

cg_screenDamageAlpha_Team

A

description

default value: 200

cg_screenDamage_Self

A

description

default value: 0x000000

cg_screenDamage_Team

A

description

default value: 0x700000

cg_selfOnTeamOverlay

A

description

default value: 0

cg_serverCenterPrint

A

to enable/disable printing server centerprint messages in the center of the screen

in quakelive 'server center print' messages include things like 'player switched teams'

default value: 1

cg_serverCenterPrintToChat

A

to enable/disable printing server centerprint messages in the chat area

in quakelive 'server center print' messages include things like 'player switched teams'

default value: 0

cg_serverCenterPrintToConsole

A

to enable/disable printing server centerprint messages in the console

in quakelive 'server center print' messages include things like 'player switched teams'

default value: 1

cg_serverPrint

A

to enable/disable printing server messages in the center of the screen

in quakelive 'server print' messages include things like 'player disconnected', 'vote failed', and ctf flag status messages

default value: 0

cg_serverPrintToChat

A

to enable/disable printing server messages in the chat area

in quakelive 'server print' messages include things like 'player disconnected', 'vote failed', and ctf flag status messages

default value: 1

cg_serverPrintToConsole

A

to enable/disable printing server messages in the console

in quakelive 'server print' messages include things like 'player disconnected', 'vote failed', and ctf flag status messages

default value: 1

cg_shadows

A

Show player shadows

0: No shadows;

1: Simple blob shadows;

2: Semi-transparent stencil shadows (quite buggy);

3: Opaque stencil shadows.

default value: 1

cg_shotgunImpactSparks

A

description

default value: 1

cg_shotgunMarks

A

description

default value: 1

cg_shotgunRandomness

A

description

default value: 2.0

cg_shotgunStyle

A

description

default value: 1

cg_showmiss

A

Show prediction mistakes? idk

default value: 0

cg_simpleItems

A

Replace 3D world items with simple sprites

default value: 0

cg_simpleItemsBob

A

description

default value: 0

cg_simpleItemsHeightOffset

A

description

default value: 0

cg_simpleItemsScale

A

description

default value: 1.0

cg_smokeRadius_breath

A

description

default value: 16

cg_smokeRadius_dust

A

description

default value: 24

cg_smokeRadius_flight

A

description

default value: 8

cg_smokeRadius_GL

A

description

default value: 32

cg_smokeRadius_haste

A

description

default value: 8

cg_smokeRadius_NG

A

description

default value: 16

cg_smokeRadius_PL

A

description

default value: 32

cg_smokeRadius_RL

A

description

default value: 64

cg_smokeRadius_SG

A

description

default value: 32

cg_smoothClients

U A

Enable client movement extrapolation?

default value: 0

cg_soundBuffer

A

description

default value: 1

cg_soundPvs

A

description

default value: 1

cg_spawnArmorTime

A

description

default value: 500

cg_specOffsetQL

A

description

default value: 1

cg_spectatorListQue

A

description

default value: 1

cg_spectatorListScore

A

description

default value: 1

cg_spectatorListSkillRating

A

description

default value: 1

cg_stats

display frame number on the screen?

default value: 0

cg_stepSmoothMaxChange

A

description

default value: 32

cg_stepSmoothTime

A

description

default value: 100

cg_stereoSeparation

R A

Stereoscopic separation

"Make sure cg_stereoSeparation" is zero as that variable is deprecated and should not be used anymore.

default value: 0

cg_swingSpeed

C

Speed at which player models turn to match view angles

default value: 0.3

cg_teamChatBeep

A

description

default value: 1

cg_teamChatBeepMaxTime

A

description

default value: 0

cg_teamChatHeight

A

Height of team chat box?

default value: 0

cg_teamChatsOnly

A

Only receive chat messages from your teammates

default value: 0

cg_teamChatTime

A

How long team chat persists

default value: 3000

cg_teamFlagColor

A

description

default value: 0xffffff

cg_teamHeadColor

A

description

default value: 0xffffff

cg_teamHeadModel

A

description

default value:

cg_teamHeadSkin

A

description

default value:

cg_teamKillWarning

A

description

default value: 1

cg_teamLegsColor

A

description

default value: 0xffffff

cg_teamLegsSkin

A

description

default value:

cg_teamModel

A

description

default value:

cg_teamRailColor1

A

description

default value:

cg_teamRailColor1Team

A

description

default value: 0

cg_teamRailColor2

A

description

default value:

cg_teamRailColor2Team

A

description

default value: 0

cg_teamRailItemColor

A

description

default value:

cg_teamRailItemColorTeam

A

description

default value: 0

cg_teamRailNudge

A

description

default value: 1

cg_teamRailRings

A

description

default value: 0

cg_teamTorsoColor

A

description

default value: 0xffffff

cg_teamTorsoSkin

A

description

default value:

cg_testQlFont

A

description

default value: 0

cg_thawGibs

A

Number of gib particles for freezetag thaw effect.

default value: 10

cg_thirdPerson

A

Turn on the third-person perspective

This view is locked to the player, and in non-Wolfcam mods, is also locked to their view angles

default value: 0

cg_thirdPersonAngle

A

Moves the third-person camera around the player

default value: 0

cg_thirdPersonAvoidSolid

A

default value: 1

cg_thirdPersonAvoidSolidSize

A

default value: 8

cg_thirdPersonFocusDistance

A

default value: 512.0

cg_thirdPersonMaxPitch

A

default value: -1

cg_thirdPersonMaxPlayerPitch

A

default value: 45

cg_thirdPersonMovementKeys

A

allow changing range, z offset, and angle with movement keys

default value: 1

cg_thirdPersonNoMoveAngles

A

default value: 0 0 0

cg_thirdPersonNoMoveUsePreviousAngles

A

default value: 1

cg_thirdPersonOffsetZ

A

default value: 0

cg_thirdPersonPitchScale

A

default value: 1.0

cg_thirdPersonPlayerCrouchHeightChange

A

adjust thirdperson camera height when player crouches

default value: 1

cg_thirdPersonPlayerOffsetZ

A

default value: 8

cg_thirdPersonPlayerPitchScale

A

default value: 0.5

cg_thirdPersonRange

A

Distance between the camera and the player in third-person mode

default value: 40

cg_thirdPersonShaderWeaponBFG

A

description

default value:

cg_thirdPersonShaderWeaponChainGun

A

description

default value:

cg_thirdPersonShaderWeaponGauntlet

A

description

default value:

cg_thirdPersonShaderWeaponGrapplingHook

A

description

default value:

cg_thirdPersonShaderWeaponGrenadeLauncher

A

description

default value:

cg_thirdPersonShaderWeaponHeavyMachineGun

A

description

default value:

cg_thirdPersonShaderWeaponLightningGun

A

description

default value:

cg_thirdPersonShaderWeaponMachineGun

A

description

default value:

cg_thirdPersonShaderWeaponNailGun

A

description

default value:

cg_thirdPersonShaderWeaponPlasmaGun

A

description

default value:

cg_thirdPersonShaderWeaponProximityLauncher

A

description

default value:

cg_thirdPersonShaderWeaponRailGun

A

description

default value:

cg_thirdPersonShaderWeaponRocketLauncher

A

description

default value:

cg_thirdPersonShaderWeaponShotgun

A

description

default value:

cg_thirdPersonUseEntityAngles

A

default value: 1

cg_timescaleFadeEnd

Desired end timescale

default value: 1

cg_timescaleFadeSpeed

Speed at which to fade from current timescale to "cg_timescaleFadeEnd"

default value: 0

cg_tracerChance

A

When firing the machine gun, for every 1 shot fired, this many will eject a weird little sprite from the weapon in the direction of the shot fired.

default value: 0.4

cg_tracerLength

A

How many units long the tracer is.

default value: 100

cg_tracerWidth

A

How many units wide the tracer is.

default value: 1

cg_trueLightning

A

Flexibility of the LG shaft

I don't know if this has any technical application (displaying the "true" location of the LG, like cg_noPredict), or if it's just supposed to look weird

default value: 1.0

cg_useDefaultTeamSkins

A

description

default value: 1

cg_useDemoFov

A

description

default value: 0

cg_useOriginalInterpolation

A

description

default value: 0

cg_useScoresUpdateTeam

A

description

default value: 1

cg_vibrate

A

description

default value: 0

cg_vibrateForce

A

description

default value: 1.0

cg_vibrateMaxDistance

A

description

default value: 800

cg_vibrateTime

A

description

default value: 150.0

cg_viewsize

A

Percentage of the screen the game appears on

Remember when Fatal1ty did a little fan competition where he would play on viewsize 25, or play with just his mouse? Good, because I wish I also didn't

default value: 100

cg_warmupTime

A

Controls how warmup time is handled by the level timer.

0: draw 0 in clock;

1: draw time in warmup and '(warmup)' string;

2: draw 0 and '(warmup)' string;

3: draw only the time.

default value: 1

cg_waterWarp

A

Enable/disable the warping effect when inside a liquid volume.

default value: 1

cg_weaponBar

A

description

default value: 0

cg_weaponBarFont

A

description

default value:

cg_weaponBarPointSize

A

description

default value: 24

cg_weaponBarWideScreen

A

description

default value: 1

cg_weaponBarX

A

description

default value:

cg_weaponBarY

A

description

default value:

cg_weaponBFG

A

description

default value:

cg_weaponBlueTeamColor

A

description

default value: 0x3266f4

cg_weaponChainGun

A

description

default value:

cg_weaponDefault

A

description

default value:

cg_weaponGauntlet

A

description

default value:

cg_weaponGrapplingHook

A

description

default value:

cg_weaponGrenadeLauncher

A

description

default value:

cg_weaponHeavyMachineGun

A

description

default value:

cg_weaponLightningGun

A

description

default value:

cg_weaponMachineGun

A

description

default value:

cg_weaponNailGun

A

description

default value:

cg_weaponNone

A

description

default value:

cg_weaponPlasmaGun

A

description

default value:

cg_weaponProximityLauncher

A

description

default value:

cg_weaponRailGun

A

description

default value:

cg_weaponRedTeamColor

A

description

default value: 0xf40000

cg_weaponRocketLauncher

A

description

default value:

cg_weaponShotgun

A

description

default value:

cg_weather

A

description

default value: 1

cg_wh

A

wallhack effect

default value: 0

cg_whAlpha

A

description

default value: 30

cg_whColor

A

description

default value: 0xffffff

cg_whEnemyAlpha

A

description

default value: 30

cg_whEnemyColor

A

description

default value: 0xaf1f00

cg_whEnemyShader

A

description

default value:

cg_whIncludeDeadBody

A

description

default value: 1

cg_whIncludeProjectile

A

description

default value: 1

cg_whShader

A

Lets you change the wallhack effect to something other than "wc/wallhack".

default value:

cg_wideScreen

A

Changes the way the HUD works. The default HUD stretches an 800x600 grid across the screen, meaning that 16:9 and higher resolutions don't get to make use of all that extra space for HUD elements.

The description is very complicated and thorough. Check README-wolfcam.txt for more info.

default value: 5

cg_wideScreenScoreBoardHack

A

description

default value: 0

cg_winLossMusic

A

description

default value: 1

cg_zoomBroken

A

description

default value: 1

cg_zoomFov

A

Zooming in changes your fov from cg_fov to cg_zoomFov over cg_zoomTime in milliseconds

Your zoom FOV can be higher than your normal FOV, and it will work fine as far as I know

default value: 22.5

cg_zoomIgnoreTimescale

A

description

default value: 1

cg_zoomTime

A

description

default value: 150

cl_allowDownload

A

Client setting to attempt downloading missing maps from the server.

default value: 0

cl_anglespeedkey

A

This variable sets multiplier by which your "cl_yawspeed" (how fast you turn) is multiplied when running (+speed).

default value: 1.5

cl_anonymous

A

idk

default value: 0

cl_autoRecordDemo

A

Automatically record a demo on each map change.

default value: 0

cl_aviAllowLargeFiles

A

Enables OpenDML large avi file support.

default value: 1

cl_aviCodec

A

Specify codec to be used for AVI encoding

uncompressed, mjpeg, huffyuv

default value: uncompressed

cl_aviExtension

A

Specify output file extension

default value: avi

cl_aviFetchMode

A

When you take a screen-shot you select what format you would like the video card to send back. Some video cards might be faster or slower with certain formats.

gl_rgba;

gl_rgb;

gl_bgr;

gl_bgra.

default value: gl_bgra

cl_aviFrameRate

A

How many frames per second the video will have

default value: 30

cl_aviFrameRateDivider

A

Drop every "x" frames for final output.

This is for settings such as motion blur or fx emitters.

default value: 1

cl_aviNoAudioHWOutput

A

don't pass audio data to sound card when recording.

This means it won play audio while recording, but it does still record audio!

default value: 1

cl_cinematicIgnoreSeek

A

to allow or disable seeking with videoMap shaders

This allows timeline control of .RoQ videos, so they don't keep playing while paused or seeking backwards or whatever.

default value: 0

cl_consoleAsChat

A

description

default value: 0

cl_consoleKeys

A

Force these keys to toggle console.

default value: ~ ` 0x7e 0x60

cl_conXOffset

A

description

default value: 0

cl_cURLLib

A

filename of cURL library to load

default value: libcurl-3.dll

cl_debugMove

A

Show a graph with mousoe movements on it

default value: 0

cl_demoFile

A

The file and path currently being read.

default value: demos/abc.dm_90

cl_demoFileBaseName

A

The filename of the demo currently being read

default value: abc.dm_90

cl_demoFileCheckSystem

A

check for demo file in the local file system as well as wolfcam and quake live directories.

0: no check;

1: check local directory before wolfcam or quake live;

2: check if not found in wolfcam or quake live directories.

default value: 2

cl_downloadName

A

description

default value:

cl_downloadWorkshops

A

description

default value: 1

cl_forceavidemo

A

Alweays automatically record video?

default value: 0

cl_freelook

A

description

default value: 1

cl_freezeDemo

A

description

default value: 1

cl_freezeDemoPauseMusic

description

note

default value: 1

cl_freezeDemoPauseVideoRecording

A

description

default value: 1

cl_guid

A

description

default value: E21D7E33E80A981822773D19A169936A

cl_guidServerUniq

A

description

default value: 1

cl_keepDemoFileInMemory

A

description

default value: 1

cl_lanForcePackets

A

description

default value: 1

cl_maxpackets

A

description

default value: 30

cl_maxPing

A

description

default value: 800

cl_maxRewindBackups

A

description

default value: 12

cl_motd

A

description

default value: 1

cl_motdString

A

description

default value:

cl_mouseAccel

A

description

default value: 0

cl_mouseAccelOffset

A

description

default value: 5

cl_mouseAccelStyle

A

description

default value: 0

cl_mumbleScale

A

description

default value: 0.0254

cl_nodelta

A

description

default value: 0

cl_noprint

A

description

default value: 0

cl_numberPadInput

A

description

default value: 0

cl_packetdelay

A

description

default value: 0

cl_packetdup

A

description

default value: 1

cl_paused

A

description

default value: 0

cl_pitchspeed

A

description

default value: 140

cl_renderer

A

description

default value: opengl1

cl_run

A

description

default value: 1

cl_running

A

description

default value: 1

cl_serverStatusResendTime

A

description

default value: 750

cl_showmouserate

A

description

default value: 0

cl_shownet

A

description

default value: 0

cl_showSend

A

description

default value: 0

cl_showTimeDelta

A

description

default value: 0

cl_timedemoLog

A

description

default value:

cl_timeNudge

A

description

default value: 0

cl_timeout

A

description

default value: 200

cl_useMumble

A

description

default value: 0

cl_useq3gibs

A

description

default value: 0

cl_voip

A

description

default value: 1

cl_voipCaptureMult

A

description

default value: 2.0

cl_voipGainDuringCapture

A

description

default value: 0.2

cl_voipGainOtherPlayback

description

default value: 0.2

cl_voipOverallGain

description

note

default value: 1.0

cl_voipProtocol

A

description

default value: opus

cl_voipSend

A

description

default value: 0

cl_voipSendTarget

A

description

default value: spatial

cl_voipShowMeter

A

description

default value: 1

cl_voipUseVAD

A

description

default value: 0

cl_voipVADThreshold

A

description

default value: 0.25

cl_yawspeed

A

description

default value: 140

cm_noAreas

A

description

default value: 0

cm_noCurves

A

description

default value: 0

cm_playerCurveClip

A

description

default value: 1

com_abnormalExit

A

description

default value: 0

com_altivec

A

description

default value: 0

com_ansiColor

A

description

default value: 1

com_autoWriteConfig

A

description

default value: 2

com_basegame

A

description

default value: baseq3

com_blood

A

description

default value: 1

com_brokenDemo

I

this is set on the command and tries to continue parsing of demo files that have errors.
Broken demo playback isn't guaranteed and setting this cvar can lead to very long demo parsing times.

default value: 0

com_buildScript

A

description

default value: 0

com_cameraMode

A

description

default value: 0

com_errorMessage

A

description

default value:

com_execVerbose

A

description

default value: 0

com_gamename

A

description

default value: WolfcamqlGame

com_homepath

A

description

default value:

com_hunkmegs

A

description

default value: 512

com_idleSleep

A

description

default value: 1

com_introplayed

A

description

default value: 1

com_legacyprotocol

A

description

default value: 68

com_maxfps

A

description

default value: 125

com_maxfpsMinimized

A

description

default value: 0

com_maxfpsUnfocused

A

description

default value: 0

com_minimized

A

description

default value: 0

com_pipefile

A

description

default value:

com_qlColors

A

description

default value: 1

com_showtrace

A

description

default value: 0

com_soundMegs

A

description

default value: 8

com_speeds

A

description

default value: 0

com_standalone

A

description

default value: 0

com_timescaleSafe

A

description

default value: 1

com_unfocused

A

description

default value: 0

com_workshopids

A

description

default value:

com_zoneMegs

A

description

default value: 24

con_autoclear

A

description

default value: 1

con_conspeed

A

description

default value: 3

con_fracSize

A

description

default value: 0

con_lineWidth

A

description

default value:

con_notifytime

A

description

default value: -1

con_rgb

A

description

default value: 1 1 1

con_scale

A

description

default value: 1

con_transparency

A

description

default value: 0.5

fs_basegame

A

description

default value:

fs_basepath

A

description

default value: E:\WolfcamQL

fs_debug

A

description

default value: 0

fs_game

A

description

default value: wolfcam-ql

fs_homepath

A

description

default value: E:\WolfcamQL

fs_quakelivedir

A

description

default value:

fs_searchWorkshops

A

description

default value: 1

fs_steamcmd

A

description

default value:

g_allowVote

A

description

default value: 1

g_ammoPack

A

to use or ignore 'ammo_pack' items

default value: 0

g_ammoPackHack

A

to substitute other 'ammo_' types with 'ammo_pack'

default value: 0

g_arenasFile

A

description

default value:

g_banIPs

A

description

default value:

g_blueTeam

A

description

default value: Blue Team

g_botsFile

A

description

default value:

g_debugPingValue

A

description

default value: 0

g_doWarmup

A

description

default value: 0

g_enableBreath

A

description

default value: 0

g_enableDust

A

description

default value: 0

g_filterBan

A

description

default value: 1

g_friendlyFire

A

description

default value: 0

g_gametype

A

description

default value: 3

g_instagib

A

description

default value: 0

g_localTeamPref

A

description

default value:

g_log

A

description

default value: games.log

g_logsync

A

description

default value: 0

g_maxGameClients

A

description

default value: 0

g_obeliskRespawnDelay

A

description

default value: 10

g_redTeam

A

description

default value: Red Team

g_spAwards

A

description

default value:

g_spScores1

A

description

default value:

g_spScores2

A

description

default value:

g_spScores3

A

description

default value:

g_spScores4

A

description

default value:

g_spScores5

A

description

default value:

g_spSkill

A

description

default value: 2

g_spVideos

A

description

default value:

g_synchronousClients

A

description

default value: 0

g_teamAutoJoin

A

description

default value: 0

g_teamForceBalance

A

description

default value: 0

g_training

A

description

default value: 0

g_warmup

A

description

default value: 20

g_weapon_plasma_speed

A

description

default value: 2000

g_weapon_rocket_speed

A

description

default value: 900

in_availableJoysticks

A

description

default value:

in_checkForStolenMouseFocus

A

description

default value: 0

in_joystick

A

description

default value: 0

in_keyboardDebug

A

description

default value: 0

in_mouse

A

description

default value: 1

in_nograb

A

description

default value: 0

joy_threshold

A

description

default value: 0.15

j_forward

A

description

default value: -0.25

j_forward_axis

A

description

default value: 1

j_pitch

A

description

default value: 0.022

j_pitch_axis

A

description

default value: 3

j_side

A

description

default value: 0.25

j_side_axis

A

description

default value: 0

j_up

A

description

default value: 0

j_up_axis

A

description

default value: 4

j_yaw

A

description

default value: -0.022

j_yaw_axis

A

description

default value: 2

mme_blurFrames

A

description

default value: 0

mme_blurJitter

A

When blurring frames together for the final result blurjitter controls screen shaking between frames.
With each frame mme can slightly shift the screen to give anti-aliasing.
You can use values like 0.5 or 1.5 for sub pixel shifting too.

default value: 1

mme_blurOverlap

A

description

default value: 0

mme_blurStrength

A

default value: 0

mme_blurType

A

description

default value: median

mme_cpuSSE2

A

default value: 0

mme_depthFocus

A

description

default value: 0

mme_depthRange

A

description

default value: 2000

mme_dofFrames

A

default value: 0

mme_dofRadius

A

default value: 2

mme_dofVisualize

default value: 0

mme_saveDepth

A

description

default value: 1

m_filter

A

description

default value: 0

m_forward

A

description

default value: 0.25

m_pitch

A

description

default value: 0.022

m_side

A

description

default value: 0.25

m_yaw

A

description

default value: 0.022

net_dropsim

A

description

default value:

net_enabled

A

description

default value: 3

net_ip

A

description

default value: 0.0.0.0

net_ip6

A

description

default value: ::

net_mcast6addr

A

description

default value: ff04::696f:7175:616b:6533

net_mcast6iface

A

description

default value: 0

net_port

A

description

default value: 27960

net_port6

A

description

default value: 27960

net_qport

A

description

default value: 20064

net_socksEnabled

A

description

default value: 0

net_socksPassword

A

description

default value:

net_socksPort

A

description

default value: 1080

net_socksServer

A

description

default value:

net_socksUsername

A

description

default value:

pmove_fixed

A

description

default value: 0

pmove_msec

A

description

default value: 8

r_allowExtensions

A

description

default value: 1

r_allowResize

A

description

default value: 0

r_allowSoftwareGL

A

description

default value: 0

r_allowSoftwareGLCoreContext

A

description

default value: 0

r_ambientScale

A

description

default value: 10

r_anaglyph2d

A

description

default value: 0

r_anaglyphMode

A

description

default value: 0

r_availableModes

A

description

default value: 1280x720 1600x900 1920x1080 1280x768 1280x800 1440x900 1680x1050

r_bloomBlurFalloff

A

description

default value: 0.75

r_bloomBlurRadius

A

description

default value: 5

r_bloomBlurScale

A

description

default value: 1.0

r_bloomBrightThreshold

A

description

default value: 0.125

r_bloomDebug

A

description

default value: 0

r_bloomIntensity

A

description

default value: 0.750

r_bloomPasses

A

description

default value: 1

r_bloomSaturation

A

description

default value: 0.800

r_bloomSceneIntensity

A

description

default value: 1.000

r_bloomSceneSaturation

A

description

default value: 1.000

r_bloomTextureScale

A

description

default value: 0.5

r_centerWindow

A

description

default value: 1

r_clear

A

description

default value: 0

r_clearColor

A

description

default value:

r_cloudHeight

A

description

default value:

r_cloudHeightOrig

A

description

default value: 512

r_colorbits

A

description

default value: 0

r_colorMipLevels

A

description

default value: 0

r_colorSkinsFuzz

A

description

default value: 20

r_colorSkinsIntensity

A

description

default value: 1.0

r_contrast

A

description

default value: 1.0

r_customheight

A

description

default value: 800

r_customPixelAspect

A

description

default value: 1

r_customwidth

A

description

default value: 1920

r_darknessThreshold

A

Control the brightness of map shadows and dark areas without changing too much the color and brightness levels of the lit portions.

default value: 0

r_debugFonts

A

description

default value: 0

r_debuglight

A

description

default value: 0

r_debugMarkSurface

A

description

default value: 0

r_debugScaledImages

A

description

default value: 0

r_debugSort

A

description

default value: 0

r_debugSurface

A

description

default value: 0

r_debugSurfaceUpdate

A

description

default value: 1

r_defaultMSFontFallbacks

A

description

default value: 1

r_defaultQlFontFallbacks

A

description

default value: 1

r_defaultSystemFontFallbacks

A

description

default value: 1

r_defaultUnifontFallbacks

A

description

default value: 1

r_depthbits

A

description

default value: 0

r_detailtextures

A

description

default value: 1

r_directedScale

A

description

default value: 1

r_displayRefresh

A

description

default value: 0

r_dlightBacks

A

description

default value: 1

r_drawBuffer

A

description

default value: GL_BACK

r_drawentities

A

description

default value: 1

r_drawSkyFloor

A

Enables a visual fix of the glitchy scrolling sky floors, removing the "hall of mirrors" effect.

default value: 1

r_drawSun

A

description

default value: 0

r_drawworld

A

description

default value: 1

r_dynamiclight

A

Shows a cool glow around certain entities.

1: fixes square lights;

2 original q3 code (sometimes textures have light added to the wrong side);

3 testing only determine if lighting applies in one place in the source code(???).

default value: 1

r_enableBloom

A

description

default value: 0

r_enableColorCorrect

A

description

default value: 1

r_enablePostProcess

A

description

default value: 1

r_ext_compiled_vertex_array

A

description

default value: 1

r_ext_compressed_textures

A

description

default value: 0

r_ext_max_anisotropy

A

description

default value: 2

r_ext_multisample

A

description

default value: 0

r_ext_multitexture

A

description

default value: 1

r_ext_texture_env_add

A

description

default value: 1

r_ext_texture_filter_anisotropic

A

description

default value: 0

r_facePlaneCull

A

description

default value: 1

r_fallbackFont1

A

description

default value:

r_fastsky

A

Replaces sky shaders with solid black.

0: Use level shader or r_forceSky;

1: Turn the sky black;

2: Same as 1 but don't disable portal views.

default value: 0

r_fastSkyColor

A

description

default value:

r_fboAntiAlias

A

description

default value: 0

r_fboStencil

A

description

default value: 1

r_finish

A

description

default value: 0

r_flareCoeff

A

description

default value: 150

r_flareFade

A

description

default value: 7

r_flares

A

description

default value: 0

r_flareSize

A

description

default value: 40

r_fog

A

description

default value: 1

r_forceMap

A

description

default value:

r_forceSky

A

Lets you override the sky used on the current level.

default value:

r_fullbright

A

description

default value: 0

r_fullscreen

A

description

default value: 0

r_gamma

A

description

default value: 1

r_greyscale

A

description

default value: 0

r_greyscaleValue

A

description

default value: 1.0

r_ignore

A

description

default value: 1

r_ignoreEntityMergable

A

description

default value: 2

r_ignoreFastPath

A

description

default value: 1

r_ignoreGLErrors

A

description

default value: 1

r_ignorehwgamma

A

description

default value: 0

r_ignoreNoMarks

A

description

default value: 0

r_ignoreShaderNoMipMaps

A

debugging cvar to ignore "nomipmaps" shader directive

default value: 0

r_ignoreShaderNoPicMip

A

debugging cvar to ignore "nopicmip" shader directive

default value: 0

r_inGameVideo

A

description

default value: 1

r_intensity

A

description

default value: 1

r_jpegCompressionQuality

A

For screenshots, jpg image sequences, and "Cl_aviCodec mjpeg".

default value: 90

r_lightmap

A

description

default value: 0

r_lightmapColor

A

Lets you tint lightmaps.

default value:

r_lockpvs

A

description

default value: 0

r_lodbias

A

description

default value: -2

r_lodCurveError

A

description

default value: 250

r_lodscale

A

description

default value: 5

r_logFile

A

description

default value: 0

r_mapGreyScale

A

description

default value: 0

r_mapOverBrightBits

A

description

default value: 2

r_mapOverBrightBitsCap

A

description

default value: 255

r_mapOverBrightBitsValue

A

description

default value: 1.0

r_marksOnTriangleMeshes

A

description

default value: 0

r_maxpolys

A

description

default value: 600

r_maxpolyverts

A

description

default value: 3000

r_measureOverdraw

A

description

default value: 0

r_mode

A

description

default value: -1

r_nobind

A

description

default value: 0

r_noborder

A

description

default value: 1

r_nocull

A

description

default value: 0

r_nocurves

A

description

default value: 0

r_noportals

A

description

default value: 0

r_norefresh

A

description

default value: 0

r_novis

A

description

default value: 0

r_offsetfactor

A

description

default value: -1

r_offsetunits

A

description

default value: -2

r_overBrightBits

A

description

default value: 1

r_overBrightBitsValue

A

description

default value: 1.0

r_picmip

A

description

default value: 0

r_picmipGreyScale

A

description

default value: 0

r_picmipGreyScaleValue

A

description

default value: 0.5

r_pngZlibCompression

A

description

default value: 1

r_polygonFill

A

description

default value: 1

r_portalBobbing

A

description

default value: 1

r_portalOnly

A

description

default value: 0

r_primitives

A

description

default value: 0

r_printShaders

A

description

default value: 0

r_railCoreWidth

A

description

default value: 6

r_railSegmentLength

A

description

default value: 32

r_railWidth

A

description

default value: 16

r_roundImagesDown

A

description

default value: 0

r_saveFontData

A

description

default value: 0

r_scaleImagesPowerOfTwo

A

description

default value: 0

r_screenMapTextureSize

A

description

default value: 128

r_sdlDriver

A

description

default value: windows

r_showcluster

A

description

default value: 0

r_showImages

A

description

default value: 0

r_shownormals

A

description

default value: 0

r_showsky

A

description

default value: 0

r_showtris

A

description

default value: 0

r_simpleMipMaps

A

description

default value: 1

r_singleShader

A

Replace all map shaders with one specified by r_singleShaderName.

1: replace all textures (including advertisements) and don't apply lightmap;

2: same as 1 but apply lightmap;

3 replace all map textures (except advertisements) and don't apply lightmap;

4 same as 3 but apply lightmap.

Weather shaders (see r_weather description) aren't replaced by r_singleShader.

default value: 0

r_singleShaderName

A

Specifies the shader to be used by r_singleShader.

If a shader is specified and lightmaps are used (r_vertexLight 0), the shader should include a lightmap stage. See wolfcam-ql/scripts/wcmap.shader.

default value:

r_skipBackEnd

A

description

default value: 0

r_smp

A

description

default value: 0

r_speeds

A

description

default value: 0

r_stencilbits

A

description

default value: 8

r_stereoEnabled

A

description

default value: 0

r_stereoSeparation

A

description

default value: 64

r_subdivisions

A

description

default value: 4

r_swapInterval

A

description

default value: 0

r_teleporterFlash

A

description

default value: 1

r_texturebits

A

description

default value: 0

r_textureMode

A

description

default value: GL_LINEAR_MIPMAP_LINEAR

r_uiFullScreen

A

description

default value: 0

r_useCoreContext

AL

enables core context with opengl2

default value: 1

r_useFbo

A

description

default value: 0

r_verbose

A

description

default value: 0

r_vertexLight

A

description

default value: 0

r_visiblewindowheight

A

description

default value: 800

r_visiblewindowwidth

A

description

default value: 1920

r_weather

AL

eliminate rain and snow

This is a hack which checks for the following weather shaders and replaces them with "wc/empty":
textures/sfx/rain
textures/proto2/snow01
gfx/misc/snow

default value: 1

r_znear

A

description

default value: 4

r_zproj

A

description

default value: 64

sv_allowDownload

A

description

default value: 0

sv_banFile

A

description

default value: serverbans.dat

sv_broadcastAll

A

description

default value: 0

sv_cheats

A

description

default value: 1

sv_dlRate

A

description

default value: 100

sv_dlURL

A

description

default value:

sv_floodProtect

A

description

default value: 1

sv_fps

A

description

default value: 20

sv_hostname

A

description

default value: noname

sv_keywords

A

description

default value:

sv_killserver

A

description

default value: 0

sv_lanForceRate

A

description

default value: 1

sv_mapChecksum

A

description

default value:

sv_master1

A

description

default value: master.quake3arena.com

sv_master2

A

description

default value:

sv_master3

A

description

default value:

sv_master4

A

description

default value:

sv_master5

A

description

default value:

sv_maxclients

A

description

default value: 8

sv_maxPing

A

description

default value: 0

sv_maxRate

A

description

default value: 0

sv_minPing

A

description

default value: 0

sv_minRate

A

description

default value: 0

sv_packetdelay

A

description

default value: 0

sv_padPackets

A

description

default value: 0

sv_pakNames

A

description

default value:

sv_paks

A

description

default value:

sv_paused

A

description

default value: 0

sv_privateClients

A

description

default value: 0

sv_privatePassword

A

description

default value:

sv_pure

A

description

default value: 0

sv_randomClientSlot

A

description

default value: 1

sv_reconnectlimit

A

description

default value: 3

sv_referencedPakNames

A

description

default value:

sv_referencedPaks

A

description

default value:

sv_running

A

description

default value: 0

sv_serverid

A

description

default value: 0

sv_showloss

A

description

default value: 0

sv_skillrating

A

Does nothing, is used in certain HUD files

default value: 207

sv_strictAuth

A

description

default value: 0

sv_timeout

A

description

default value: 200

sv_voip

A

description

default value: 1

sv_voipProtocol

A

description

default value: opus

sv_zombietime

A

description

default value: 2

s_announcerVolume

A

description

default value: 1.0

s_backend

A

description

default value: base

s_debugMissingSounds

A

description

default value: 0

s_doppler

A

description

default value: 1

s_forceScale

A

description

default value: 0.0

s_initsound

A

description

default value: 1

s_killBeepVolume

A

description

default value: 1.0

s_maxSoundInstances

A

description

default value: 96

s_maxSoundRepeatTime

A

description

default value: 0

s_mixahead

A

description

default value: 0.2

s_mixPreStep

A

description

default value: 0.05

s_musicvolume

A

description

default value: 0

s_muted

A

description

default value: 0

s_muteWhenMinimized

A

description

default value: 0

s_muteWhenUnfocused

A

description

default value: 0

s_qlAttenuate

A

description

default value: 1

s_sdlBits

A

description

default value: 16

s_sdlCapture

description

note

default value: 1

s_sdlChannels

A

description

default value: 2

s_sdlDevSamps

A

description

default value: 0

s_sdlMixSamps

A

description

default value: 0

s_sdlSpeed

A

description

default value: 0

s_sdlWindowsForceDirectSound

needed for video recording and playback if wsapi reports more than 2 channels

default value: 1

s_show

A

description

default value: 0

s_showMiss

A

description

default value: 0

s_testsound

A

description

default value: 0

s_useOpenAL

A

description

default value: 0

s_useTimescale

A

description

default value: 0

s_volume

A

description

default value: .05

ui_bigFont

A

description

default value: 0.4

ui_browserGameType

A

description

default value: 0

ui_browserMaster

A

description

default value: 0

ui_browserShowEmpty

A

description

default value: 1

ui_browserShowFull

A

description

default value: 1

ui_browserSortKey

A

description

default value: 4

ui_cdkeychecked

A

description

default value: 0

ui_ctf_capturelimit

A

description

default value: 8

ui_ctf_friendly

A

description

default value: 0

ui_ctf_timelimit

A

description

default value: 30

ui_demoSortDirFirst

A

Place directories at the top of the list in the demo menu.

default value: 1

ui_doubleClickTime

A

description

default value: 500

ui_ffa_fraglimit

A

description

default value: 20

ui_ffa_timelimit

A

description

default value: 0

ui_ioq3

A

description

default value: 1

ui_recordSPDemo

A

description

default value: 0

ui_recordSPDemoName

A

description

default value:

ui_singlePlayerActive

A

description

default value: 0

ui_smallFont

A

description

default value: 0.25

ui_spSelection

A

description

default value:

ui_team_fraglimit

A

description

default value: 0

ui_team_friendly

A

description

default value: 1

ui_team_timelimit

A

description

default value: 20

ui_tourney_fraglimit

A

description

default value: 0

ui_tourney_timelimit

A

description

default value: 15

vm_cgame

A

library loading stuff?

vm_* 0 means .dll files are used (windows)
vm_* 1 means .so files are used (mac, linux)
vm_* 2 (default) means qvm files are used.

default value: 0

vm_game

A

library loading stuff?

vm_* 0 means .dll files are used (windows)
vm_* 1 means .so files are used (mac, linux)
vm_* 2 (default) means qvm files are used.

default value: 0

vm_ui

A

library loading stuff?

vm_* 0 means .dll files are used (windows)
vm_* 1 means .so files are used (mac, linux)
vm_* 2 (default) means qvm files are used.

default value: 0

wolfcam_drawFollowing

A

Show who you're following?

default value: 2

wolfcam_drawFollowingOnlyName

A

Only draw the "/follow" target's name?

default value: 0

wolfcam_firstPersonSwitchSoundStyle

A

When to play "cg_firstPersonSwitchSound" during "/follow" events

0: don't play sound at all;

1: only play when switching back and forth from selected player, including "/follow [victim|killer];

2: always play switch sound when view changes.

default value: 1

wolfcam_fixedViewAngles

A

Test/debug cvar. It'll only update the viewangles of the /follow pov this many milliseconds.

default value: 0

wolfcam_hoverTime

A

When you are following other players and they die don't automatically switch to a different pov, wait this amount of time in milliseconds before switching.

default value: 2000

wolfcam_painHealth

A

option to use server pain events to update health value for followed players that normally don't have health information available

default value: 1

wolfcam_painHealthAlpha

A

hud alpha value when pain event is used to determine health

default value: 255

wolfcam_painHealthColor

A

hud color when pain event is used to determine health value

default value: 0xff00ff

wolfcam_painHealthFade

A

for hud fading of pain event health value

default value: 1

wolfcam_painHealthFadeTime

A

for hud fading of pain event health value

default value: 4000

wolfcam_painHealthStyle

A

checks demo protocol to determine if only '-' is shown for max health value

default value: 1

wolfcam_painHealthValidTime

A

how long after pain event health value is valid

default value: 5000

wolfcam_switchMode

A

How to behave when the selected "/follow" POV is unavailable

0: try selected POV -> try nearest opponent -> demo POV;

1: try selected POV -> demo POV;

2: try selected POV -> killer/victim -> demo POV.

default value: 0

_____stuff

1: quake 3;

2: quake live;

3: defrag;

4: cpma;

5: wolfcam.

this is to help with a bitflag test thing

default value:

Copyright © Jean-Luc Todoroff 2024