//Generated by KittenIgnition and Domino //Modify as you see fit. //Version 0.5 unbindall // ------------- // // general cvars // // ------------- // seta sensitivity "5" //Sets mouse sensitivity. seta m_pitch "0.022" //Sets the vertical view movement sensitivity. seta m_yaw "0.022" //Sets the horizontal view movement sensitivity. seta cg_hudFiles "ui/hud.txt" //The hud file. Must be loaded with /loadhud if changed. seta cg_fxfile "" //Sets the fx file to load special effects from. seta name "^1K^6itten^1I^6gnition" //Your player name. seta model "bones/t600" //Customises your in-game player model. seta color1 "1" //Color of the rail beam. seta color2 "20" //Color of rail core/disc/swirl effect. seta r_useFbo "1" //Framebuffer support. Adds more flexibility while capturing, and allows higher resolutions to be displayed in the same window (1080p in 720p window). seta r_fboStencil "1" //An extension to allow stencil shadowing with fbo. seta r_visibleWindowWidth "1280" //The width of the visible window. Use r_customWidth to change the width that you will capture at. seta r_visibleWindowHeight "720" //The height of the visible window. Use r_customHeight to change the height that you will capture at. seta cg_drawCrosshair "0" //Displays the specified crosshair image. seta cg_draw2D "1" //Displays HUD elements. seta cg_drawStatus "0" //Draws the health and score elements of the HUD. seta cg_fragMessageStyle "2" //The style of the frag message. With score info: 1, without score info: 2. seta cg_drawFragMessageSeparate "1" //Remove the frag message from centerprint. seta cg_brassTime "1000" //Time in milliseconds that bullets or shells are shown before disappearing. seta cg_marks "1" //Enables projectile decal marks on walls. seta cg_shotgunMarks "1" //Displays burn marks on walls made by shotgun pellets. seta cg_markTime "10000" //How long burn marks last before they start to fade. seta cg_markFadeTime "1024" //How fast burn marks fade. seta cg_hitBeep "2" //The style of hitbeep. Normal: 1, descending: 2, ascending: 3. seta cg_drawGun "1" //Controls the displaying of weapons in first person view. Normal: 1, still: 2. seta cg_gunX "0" //X-axis displacement of weapon in first person view. seta cg_gunY "0" //Y-axis displacement of weapon in first person view. seta cg_gunZ "0" //Z-axis displacement of weapon in first person view. seta cg_fov "121.5" //Field of view factor. seta cg_fovy "" //Vertical field of view factor. seta sex "yes" //Sets whether or not you like to procreate. seta protocol "73" //Displays the network protocol number. seta version "wolfcamql 8.0 win_mingw-x86-debug Jun 14 2011" //Displays current version of the binary code. // -------- // // keybinds // // -------- // bind TAB "+scores" bind ENTER "freecam" bind \ "pause" bind 1 "recordpath" bind 2 "playpath" bind a "+moveleft" bind c "fastforward 1" bind d "+moveright" bind e "viewunlockyaw" bind i "toggle cl_avifetchmode gl_rgb gl_rgba gl_bgr gl_bgra; echopopupcvar cl_avifetchmode" bind j "+rollleft" bind k "+rollstopzero" bind l "+rollright" bind q "viewunlockpitch" bind s "+back" bind w "+forward" bind z "rewind 1" bind f5 "clearscene" bind f6 "fxload" bind f10 "screenshotjpeg" bind f11 "condump" bind ` "toggleconsole" bind ALT "+movedown" bind CTRL "+speed" bind LEFTARROW "vstr timedown" bind RIGHTARROW "vstr timeup" bind MOUSE1 "+attack" bind MOUSE2 "+moveup" bind SHIFT "+mouseseek" // ~~~~~~~~~~~~~~~~~~~~~~~ // // -[moviemaker settings]- // // ~~~~~~~~~~~~~~~~~~~~~~~ // seta mme_blurFrames "0" //Sets the amount of frames that is taken into the blending. seta mme_blurOverlap "0" //Sets the number of frames that are kept from the previous frame and blended into the new frame. seta mme_blurType "median" //Sets the algorithm of the smoothing. Gaussian, triangle, median. seta mme_depthRange "750" //Sets how much the environment is faded / blurred related to the "sharp spot". seta mme_depthFocus "250" //Sets the spot that will be used as the "sharp spot" for depth rendering. seta mme_saveDepth "0" //Enable/disable saving of depth screenshots. The depth is no layer in the standard screenshots, but is saved in separate png files. seta mme_workMegs "32" //Sets how many megabytes are used for storing blur info. // ~~~~~~~~~~~~~~~~~~~~~~~~ // // -[client game settings]- // // ~~~~~~~~~~~~~~~~~~~~~~~~ // seta cg_qlFontScaling "1" //How small fonts behave. Switch fonts when they become small: 1, always use 24-point font: 2. seta cg_mouseSeekScale "5" //How quickly you fastforward/rewind with +mouseseek. seta cg_mouseSeekPollInterval "25" //How often to check for mouse movements and issue fastforward/rewind call. seta cg_teamKillWarning "Watch your fire!" //Sets the teamkill frag message. seta cg_timescaleFadeSpeed "0" //How long it takes for one timescale to fade into another when switching. seta cg_timescaleFadeEnd "1" //Allow timescales to fade into eachother. seta cg_stats "0" //Displays client frames in sequence with the exception of missed frames. seta cg_thirdPerson "0" //Switch to third person view. seta cg_thirdPersonAngle "0" //Third person view camera angle on Z-axis towards player (0-359 degrees). seta cg_thirdPersonRange "40" //Maximum distance the third person view is from the player. seta cg_tracerlength "250" //Sets length of tracer bullets. seta cg_tracerwidth "2" //Sets width of tracer bullets. seta cg_tracerchance "0.75" //How often you will get a bullet with smoke that shows where you shot. seta cg_footsteps "1" //Enables footstep sounds. seta cg_showmiss "0" //Displays missed packets and predictions on the HUD. seta cg_noplayeranims "0" //Disables player model animations, showing only the first frame in the models animation sequence. seta cg_nopredict "0" //A value of 1 makes you wait for the server to recieve any movements before actually performing them. seta cg_errordecay "100" //Detects prediction errors and helps to smooth these errors out over a few frames to ease jerking. seta cg_debugevents "0" //Toggle event debug mode. seta cg_debugposition "0" //Toggle player position debug mode. seta cg_debuganim "0" //Enables model animation debug mode. seta cg_animspeed "1" //Allows linear interpolation between frames in player model animations. seta cg_swingSpeed "0.3" //Speed in which player models rotate to match the player’s view. seta cg_predictItems "1" //Client prediction for picking up items. seta cg_viewsize "100" //Percentage of screen the game appears on. seta cg_stereoSeparation "0" //Stereo separation – splits color channels. seta cg_shadows "1" //Draws a shadow underneath the player. Blob: 1, detail: 2, dark detail: 3. seta cg_zoomfov "45" //Zoomed-in field of view factor. seta cg_gibs "8" //Controls the quantity of animated gibs to display. seta cg_gibColor "" //Sets the color of the gibs that are launched (unlike cg_gibSparksColor, which only controls the trail). seta cg_gibJump "8" //How high gib sparks bounce. seta cg_gibVelocity "128" //How fast gib sparks emit from corpses. seta cg_gibTime "1024" //How long gib sparks last. seta cg_gibStepTime "32" //How often, in milliseconds, to leave a glowing spark trail. seta cg_gibSparksSize "2.5" //How big gib sparks are. seta cg_gibSparksColor "0xFF00FF" //The color of gib sparks. seta cg_gibSparksHighlight "1" //Draws a single white pixel at the center of the spark to make things a little more visible. seta cg_impactSparks "0" //Emit sparks when a player is hit. seta cg_impactSparksLifetime "256" //How long impact sparks last. seta cg_impactSparksSize "8" //How big impact sparks are. seta cg_impactSparksVelocity "128" //How fast impact sparks emit from players. seta cg_impactSparksColor "0xFF00FF" //The color of impact sparks. seta cg_impactSparksHighlight "1" //Draws a single white pixel at the center of the spark to make things a little more visible. seta cg_shotgunImpactSparks "0" //Emits sparks when a player is hit by the shotgun. seta cg_shotgunStyle "1" //Sets the shotgun style. Quake 3: 0, Quake Live: 1, Quake Live with randomness: 2. seta cg_shotgunRandomness "2.0" //How random shotgun pellets are when cg_shotgunStyle 2. seta cg_drawTeamBackground "0" //Enable/disable drawing the team colored bar at the bottom of the hud in the original quake3 hud (cg_qlhud 0). seta cg_drawTimer "0" //Draws the game timer on the HUD. seta cg_drawClientItemTimer "0" //Displays an item timer for all major items on the map. seta cg_drawClientItemTimerX "635" //--- seta cg_drawClientItemTimerY "150" //--- seta cg_drawClientItemTimerScale "0.25" //--- seta cg_drawClientItemTimerFont "" //--- seta cg_drawClientItemTimerPointSize "24" //--- seta cg_drawClientItemTimerAlpha "255" //--- seta cg_drawClientItemTimerStyle "6" //--- seta cg_drawClientItemTimerAlign "2" //--- seta cg_drawClientItemTimerSpacing "" //--- seta cg_drawFPS "0" //Displays the frames-per-second counter. seta cg_drawFPSNoText "1" //Displays only numbers, with no "FPS". seta cg_drawFPSX "635" //--- seta cg_drawFPSY "" //--- seta cg_drawFPSAlign "2" //--- seta cg_drawFPSStyle "3" //--- seta cg_drawFPSFont "" //--- seta cg_drawFPSPointSize "24" //--- seta cg_drawFPSScale "0.25" //--- seta cg_drawFPSColor "0xFFFFFF" //--- seta cg_drawFPSAlpha "255" //--- seta cg_drawSnapshot "0" //Displays the snapshots counter with the time and frame. seta cg_drawSnapshotX "635" //--- seta cg_drawSnapshotY "" //--- seta cg_drawSnapshotAlign "2" //--- seta cg_drawSnapshotStyle "3" //--- seta cg_drawSnapshotFont "" //--- seta cg_drawSnapshotPointSize "24" //--- seta cg_drawSnapshotScale "0.25" //--- seta cg_drawSnapshotColor "0xFFFFFF" //--- seta cg_drawSnapshotAlpha "255" //--- seta cg_draw3dIcons "1" //Displays 3D HUD icons instead of 2D. seta cg_drawIcons "1" //Enables the drawing of icons in the HUD or scoreboard. seta cg_drawAmmoWarning "1" //Display "low ammo warning" text when you're low on ammo. seta cg_drawAmmoWarningX "320" //--- seta cg_drawAmmoWarningY "64" //--- seta cg_drawAmmoWarningAlign "1" //--- seta cg_drawAmmoWarningStyle "0" //--- seta cg_drawAmmoWarningFont "" //--- seta cg_drawAmmoWarningPointSize "24" //--- seta cg_drawAmmoWarningScale "0.25" //--- seta cg_drawAmmoWarningColor "0xFFFFFF" //--- seta cg_drawAmmoWarningAlpha "255" //--- seta cg_drawAttacker "0" //Displays the name and icon of the last player to damage you. seta cg_drawAttackerX "640" //--- seta cg_drawAttackerY "" //--- seta cg_drawAttackerAlign "2" //--- seta cg_drawAttackerStyle "3" //--- seta cg_drawAttackerFont "" //--- seta cg_drawAttackerPointSize "24" //--- seta cg_drawAttackerScale "0.25" //--- seta cg_drawAttackerImageScale "3" //How big the attacker icon is. seta cg_drawAttackerTime "10000" //--- seta cg_drawAttackerColor "0xFFFFFF" //--- seta cg_drawAttackerAlpha "255" //--- seta cg_drawAttackerFade "1" //Fade the attacker icon off the screen. seta cg_drawAttackerFadeTime "10000" //How long it takes the attacker icon to fade off the screen. seta cg_drawCrosshairNames "0" //Displays the names of target opponents. seta cg_drawCrosshairNamesX "320" //--- seta cg_drawCrosshairNamesY "190" //--- seta cg_drawCrosshairNamesAlign "1" //--- seta cg_drawCrosshairNamesStyle "3" //--- seta cg_drawCrosshairNamesFont "" //--- seta cg_drawCrosshairNamesPointSize "24" //--- seta cg_drawCrosshairNamesScale "0.25" //--- seta cg_drawCrosshairNamesTime "1000" //--- seta cg_drawCrosshairNamesColor "0xFFFFFF" //--- seta cg_drawCrosshairNamesAlpha "100" //--- seta cg_drawCrosshairNamesFade "1" //Fade crosshair names off the screen. seta cg_drawCrosshairNamesFadeTime "1000" //How long it takes crosshair names to fade off the screen. seta cg_drawCrosshairTeammateHealth "0" //Draw teammate health/armor above the crosshair when your crosshair passes over them. seta cg_drawCrosshairTeammateHealthX "320" //--- seta cg_drawCrosshairTeammateHealthY "200" //--- seta cg_drawCrosshairTeammateHealthAlign "1" //--- seta cg_drawCrosshairTeammateHealthStyle "3" //--- seta cg_drawCrosshairTeammateHealthFont "" //--- seta cg_drawCrosshairTeammateHealthPointSize "24" //--- seta cg_drawCrosshairTeammateHealthScale "0.125" //--- seta cg_drawCrosshairTeammateHealthTime "1000" //--- seta cg_drawCrosshairTeammateHealthColor "" //--- seta cg_drawCrosshairTeammateHealthAlpha "100" //--- seta cg_drawCrosshairTeammateHealthFade "1" //Fade teammate health off the screen. seta cg_drawCrosshairTeammateHealthFadeTime "1000" //How long it takes teammate health to fade off the screen. seta cg_drawRewards "1" //Draw rewards such as impressive, excellent etc. seta cg_drawRewardsMax "10" //How many awards can appear at once. seta cg_drawRewardsX "320" //--- seta cg_drawRewardsY "56" //--- seta cg_drawRewardsAlign "1" //--- seta cg_drawRewardsStyle "3" //--- seta cg_drawRewardsFont "" //--- seta cg_drawRewardsPointSize "24" //--- seta cg_drawRewardsScale "0.25" //--- seta cg_drawRewardsImageScale "1.0" //How big the reward images are. seta cg_drawRewardsTime "3000" //--- seta cg_drawRewardsColor "0xFFFFFF" //--- seta cg_drawRewardsAlpha "255" //--- seta cg_drawRewardsFade "1" //Fade rewards off the screen. seta cg_drawRewardsFadeTime "200" //How long it takes rewards to fade off the screen. seta cg_crosshairSize "16" //--- seta cg_crosshairColor "0xFFFFFF" //--- seta cg_crosshairPulse "0" //Enable crosshair pulsing when you pick up an item. seta cg_crosshairHealth "0" //Allow the crosshair to change color depending on your health. seta cg_crosshairHitStyle "0" //How the crosshair behaves when you hit someone. seta cg_crosshairHitColor "0xFF0000" //What color the crosshair turns when you hit someone. seta cg_crosshairHitTime "200" //How long the crosshair color changes after you hit someone. seta cg_crosshairX "0" //--- seta cg_crosshairY "0" //--- seta cg_crosshairBrightness "1.0" //--- seta cg_crosshairAlpha "255" //--- seta cg_crosshairAlphaAdjust "0" //Adjust the transparent portions of crosshairs. seta cg_simpleItems "0" //Replace 3D world items with 2D icons. seta cg_simpleItemsScale "1.0" //Scales the icon size of items when cg_simpleItems 1. seta cg_itemsWh "0" //View items through walls. seta cg_itemFx "7" //Changes how items are rendered in the world. Bounce: 1, rotate: 2, spawn animation: 4. seta cg_itemSize "1.0" //How big map items are (ammo crates, weapons etc.). seta cg_lagometer "0" //Displays netgraph that shows your network packet traffic including received, rejected and lost packets. seta cg_lagometerX "640" //--- seta cg_lagometerY "336" //--- seta cg_lagometerFlash "1" //If your ping goes over cg_lagometerFlashValue, the lagometer will turn orange. seta cg_lagometerFlashValue "80" //How high your ping has to be for the lagometer to turn orange if cg_lagometerFlash 1. seta cg_lagometerFontAlign "0" //--- seta cg_lagometerAlign "2" //--- seta cg_lagometerFontStyle "3" //--- seta cg_lagometerFont "" //--- seta cg_lagometerFontPointSize "24" //--- seta cg_lagometerFontScale "0.20" //--- seta cg_lagometerScale "0.75" //--- seta cg_lagometerFontColor "0xFFFFFF" //--- seta cg_lagometerAlpha "255" //--- seta cg_lagometerFontAlpha "255" //--- seta cg_lagometerAveragePing "1" //Displays an average ping in the lagometer (bottom number). seta cg_lagometerSnapshotPing "1" //Displays how many milliseconds it takes for a snapshot to be sent to the server (top number). seta cg_railTrailTime "3200" //How long the rail trail lasts. seta cg_railQL "1" //Quake Live style rail with rings interspersed inside the core. seta cg_railQLRailRingWhiteValue "1" //How bright the rail rings are. seta cg_railNudge "1" //Makes the rail appear below the crosshair. Messes with the spiral when cg_railFromMuzzle 0. seta cg_railRings "0" //Enables the rail spiral. seta cg_railRadius "2" //How far apart the rail spiral is from the core. seta cg_railRotation "1" //Rotates the rail core. seta cg_railSpacing "0" //How far apart each rail spiral segment is from eachother. seta cg_railItemColor "0x00FFFF" //Changes the color of rail items lying around the map. seta cg_railUseOwnColors "0" //Forces the POV railgun to use your own color. seta cg_railFromMuzzle "1" //Forces all rail beams to originate from the muzzle. seta cg_gunSize "1.0" //Controls the gun size in first person. seta cg_gunSizeThirdPerson "1.0" //Controls the gun size in third person. seta cg_bobup "0.00125" //The camera bounce strength while running. seta cg_bobpitch "0.00125" //The camera pitch strength while running. seta cg_bobroll "0.00125" //The camera roll strength while running. seta cg_teamChatTime "0" //How long team chat lasts. seta cg_teamChatHeight "0" //How tall team chat is (chat lines). seta cg_forceModel "0" //Forces all models to the model you're using. seta cg_deferPlayers "1" //Sets loading of player models at death or map change, disabling models loading when bringing up the scoreboard. seta cg_drawJumpSpeedsTimeAlpha "255" //--- seta cg_drawJumpSpeedsTimeColor "0xFFFFFF" //--- seta cg_drawJumpSpeedsTimeScale "0.25" //--- seta cg_drawJumpSpeedsTimePointSize "24" //--- seta cg_drawJumpSpeedsTimeFont "" //--- seta cg_drawJumpSpeedsTimeStyle "0" //--- seta cg_drawJumpSpeedsTimeAlign "0" //--- seta cg_drawJumpSpeedsTimeY "320" //--- seta cg_drawJumpSpeedsTimeX "5" //--- seta cg_drawJumpSpeedsTimeNoText "0" //--- seta cg_drawJumpSpeedsTime "0" //--- seta cg_drawJumpSpeedsAlpha "255" //--- seta cg_drawJumpSpeedsColor "0xFFFF00" //--- seta cg_drawJumpSpeedsScale "0.25" //--- seta cg_drawJumpSpeedsPointSize "24" //--- seta cg_drawJumpSpeedsFont "" //--- seta cg_drawJumpSpeedsStyle "0" //--- seta cg_drawJumpSpeedsAlign "0" //--- seta cg_drawJumpSpeedsY "300" //--- seta cg_drawJumpSpeedsX "5" //--- seta cg_drawJumpSpeedsMax "12" //How many jumps will be stored and displayed before clearing earlier ones. seta cg_drawJumpSpeedsNoText "0" //--- seta cg_drawJumpSpeeds "0" //Display the speed of each jump. Clear when velocity close to zero: 1, don't automatically clear: 2. seta cg_drawTeamOverlay "0" //Draw team overlay, with teammate info, such as location and health/armor. seta cg_drawTeamOverlayX "640" //--- seta cg_drawTeamOverlayY "" //--- seta cg_drawTeamOverlayFont "" //--- seta cg_drawTeamOverlayPointSize "24" //--- seta cg_drawTeamOverlayAlign "2" //--- seta cg_drawTeamOverlayScale "0.25" //--- seta cg_drawFriend "0" //Draw a yellow arrow above teammte's head. When visible: 1, through walls: 2, for freezetag: 3. seta cg_drawFoe "0" //Draw a red arrow above enemy's head. When visible: 1, through walls: 2. seta cg_teamChatsOnly "0" //Only print chat lines from teammates not from opponents or spectators. seta cg_currentSelectedPlayer "0" //Used in hud code and for team arena orders. seta cg_currentSelectedPlayerName "" //Used in hud code and for team arena orders. seta cg_cameraOrbit "0" //Changes the camera orbit rotation increment, for when in third person, dead, or at the end of the game. seta cg_cameraOrbitDelay "50" //Sets how often the third person angle is adjusted when cg_cameraOrbit 1. seta cg_scorePlums "0" //Displays scores in the game world when you score points, like a kill or a flag pickup or a flag capture. seta cg_smoothClients "0" //Smooth out other players’ movement when they experience packet loss. seta cg_noTaunt "0" //Disables all taunts. seta cg_noProjectileTrail "0" //Disables all projectile smoke trails. seta cg_smokeRadius_SG "16" //Size of smoke emitted from shotgun. seta cg_smokeRadius_GL "24" //Size of smoke emitted from grenades. seta cg_smokeRadius_NG "8" //Size of smoke emitted from nails. seta cg_smokeRadius_RL "32" //Size of smoke emitted from rockets. seta cg_smokeRadius_PL "20" //Size of smoke emitted from proximity mines. seta cg_smokeRadius_breath "4" //The size of the frosty breath on cold maps. seta cg_enableBreath "2" //Enable frosty breath on cold maps. If enabled on server/demo: 1, if enabled on map: 2, always: 3. seta cg_smokeRadius_dust "12" //The size of the dust kickup from "dusty" surfaces. seta cg_enableDust "3" //Enable dust on "dusty" surfaces. If enabled on server/demo: 1, if map has dust: 2, on all dusty surfaces: 3, always: 4. seta cg_smokeRadius_flight "16" //Size of the flight smoke trail. seta cg_smokeRadius_haste "16" //Size of the haste smoke trail. seta cg_oldRocket "0" //Set the rocket explosion style. Normal: 1, with plume: 2. seta cg_plasmaStyle "2" //Controls the plasma effect. Normal: 1, particle trail: 2. seta cg_trueLightning "0" //Flexibility factor for lightning gun shaft. seta cg_drawSpeed "0" //Draw your UPS onscreen. seta cg_drawSpeedX "635" //--- seta cg_drawSpeedY "320" //--- seta cg_drawSpeedNoText "1" //Displays only numbers, with no "UPS". seta cg_drawSpeedAlign "2" //--- seta cg_drawSpeedStyle "3" //--- seta cg_drawSpeedFont "" //--- seta cg_drawSpeedPointSize "24" //--- seta cg_drawSpeedScale "0.25" //--- seta cg_drawSpeedColor "0xFFFFFF" //--- seta cg_drawSpeedAlpha "255" //--- seta cg_drawOrigin "0" //Displays position and angle info. X/Y/Z, pitch/yaw/roll. seta cg_drawOriginX "5" //--- seta cg_drawOriginY "400" //--- seta cg_drawOriginAlign "0" //--- seta cg_drawOriginStyle "0" //--- seta cg_drawOriginFont "" //--- seta cg_drawOriginPointSize "24" //--- seta cg_drawOriginScale "0.25" //--- seta cg_drawOriginColor "0xFFFFFF" //--- seta cg_drawOriginAlpha "255" //--- seta cg_drawScores "0" //Used with original quake3 hud (cg_qlhud 0). seta cg_drawPlayersLeft "0" //Used with original quake3 hud (cg_qlhud 0). seta cg_drawPowerups "0" //Used with original quake3 hud (cg_qlhud 0). seta cg_drawItemPickups "0" //Display item info when you pick it up. seta cg_drawItemPickupsX "8" //--- seta cg_drawItemPickupsY "360" //--- seta cg_drawItemPickupsImageScale "0.25" //The size of the item pickup icon. seta cg_drawItemPickupsAlign "0" //--- seta cg_drawItemPickupsStyle "0" //--- seta cg_drawItemPickupsFont "" //--- seta cg_drawItemPickupsPointSize "24" //--- seta cg_drawItemPickupsScale "0.25" //--- seta cg_drawItemPickupsTime "3000" //--- seta cg_drawItemPickupsColor "0xFFFFFF" //--- seta cg_drawItemPickupsAlpha "255" //--- seta cg_drawItemPickupsFade "1" //Fade item pickups off the screen. seta cg_drawItemPickupsFadeTime "3000" //How long it takes item pickups to fade off the screen. seta cg_drawItemPickupsCount "1" //Enable multiple pickups to be drawn in the same line (Armor Shard x 5 etc.). seta cg_drawFollowing "0" //Display the name of the player you're following. Only when spectating: 1, always: 2. seta cg_drawFollowingX "320" //--- seta cg_drawFollowingY "50" //--- seta cg_drawFollowingAlign "1" //--- seta cg_drawFollowingStyle "6" //--- seta cg_drawFollowingFont "" //--- seta cg_drawFollowingPointSize "24" //--- seta cg_drawFollowingScale "0.25" //--- seta cg_drawFollowingColor "0xFFFFFF" //--- seta cg_drawFollowingAlpha "255" //--- seta cg_testQlFont "0" //Replaces all uses of quake3 monospace font with quakelive's font, for testing. seta cg_qlhud "1" //Use the Quake Live hud. seta cg_weaponBar "0" //Draw the weaponbar. seta cg_weaponBarX "" //--- seta cg_weaponBarY "" //--- seta cg_weaponBarFont "" //--- seta cg_weaponBarPointSize "24" //--- seta cg_drawFullWeaponBar "1" //Draw weapons you don't have in the weaponbar. seta cg_scoreBoardStyle "1" //The scoreboard style. Normal: 1, use player icons instead of flags for non-duel games: 2. seta cg_scoreboardSpectatorScroll "1" //Scroll the spectator names across the bottom of the scoreboard. seta cg_scoreBoardWhenDead "0" //Draw the scoreboard while you're dead. seta cg_scoreBoardAtIntermission "1" //Draw the scoreboard at the end of the game. seta cg_drawSpawns "0" //Display each spawn point on the map. seta cg_drawSpawnsInitial "1" //Marks which spawns can be used as starting points in a duel when cg_drawSpawns 1. seta cg_drawSpawnsInitalZ "0.0" //How high from the floor initial spawns are drawn. seta cg_drawSpawnsRespawns "1" //Marks which spawns are available for respawns after the match has started when cg_drawSpawns 1. seta cg_drawSpawnsRespawnsZ "0.0" //How high from the floor respawns are drawn. seta cg_drawSpawnsShared "1" //Marks which spawns can be used by both the red and the blue team when cg_drawSpawns 1. seta cg_drawSpawnsSharedZ "0.0" //How high from the floor shared spawns are drawn. seta cg_freecam_noclip "1" //Enable noclip (move through walls) while freecamming. seta cg_freecam_sensitivity "0.1" //Sensitivity multiplier while freecamming. seta cg_freecam_pitch "1" //Sets the vertical view movement sensitivity while in freecam. seta cg_freecam_yaw "1" //Sets the horizontal view movement sensitivity while in freecam. seta cg_freecam_speed "320" //Movement speed while freecamming. seta cg_freecam_crosshair "0" //Draw a crosshair while freecamming. seta cg_freecam_useTeamSettings "1" //Force your own model and colors to those of your teammates while freecamming. seta cg_freecam_rollValue "0.5" //--- seta cg_freecam_useServerView "0" //Turn off automatic matching of demo taker's screen. seta cg_chatTime "0" //How long chat messages last. seta cg_chatLines "0" //How many lines of chat can appear at the same time. seta cg_chatHistoryLength "16" //How many lines of chat are displayed with +chat. seta cg_drawCenterPrint "1" //Draw centerprint messages such as frag messages. seta cg_drawCenterPrintX "320" //--- seta cg_drawCenterPrintY "" //--- seta cg_drawCenterPrintAlign "1" //--- seta cg_drawCenterPrintStyle "6" //--- seta cg_drawCenterPrintFont "" //--- seta cg_drawCenterPrintPointSize "24" //--- seta cg_drawCenterPrintScale "0.25" //--- seta cg_drawCenterPrintTime "3000" //--- seta cg_drawCenterPrintColor "0xFFFFFF" //--- seta cg_drawCenterPrintAlpha "255" //--- seta cg_drawCenterPrintFade "1" //Fade centerprint messages off the screen. seta cg_drawCenterPrintFadeTime "200" //How long it takes centerprint messages to fade off the screen. seta cg_drawVote "0" //Draw votes. seta cg_drawVoteX "0" //--- seta cg_drawVoteY "300" //--- seta cg_drawVoteAlign "0" //--- seta cg_drawVoteStyle "3" //--- seta cg_drawVoteFont "" //--- seta cg_drawVotePointSize "24" //--- seta cg_drawVoteScale "0.25" //--- seta cg_drawVoteColor "0xFFFFFF" //--- seta cg_drawVoteAlpha "255" //--- seta cg_drawTeamVote "0" //Draw votes by your teammates. seta cg_drawTeamVoteX "0" //--- seta cg_drawTeamVoteY "300" //--- seta cg_drawTeamVoteAlign "0" //--- seta cg_drawTeamVoteStyle "3" //--- seta cg_drawTeamVoteFont "" //--- seta cg_drawTeamVotePointSize "24" //--- seta cg_drawTeamVoteScale "0.25" //--- seta cg_drawTeamVoteColor "0xFFFFFF" //--- seta cg_drawTeamVoteAlpha "255" //--- seta cg_drawWaitingForPlayers "0" //Draws the "waiting for players" text while in warmup. seta cg_drawWaitingForPlayersX "320" //--- seta cg_drawWaitingForPlayersY "60" //--- seta cg_drawWaitingForPlayersAlign "1" //--- seta cg_drawWaitingForPlayersStyle "6" //--- seta cg_drawWaitingForPlayersFont "" //--- seta cg_drawWaitingForPlayersPointSize "24" //--- seta cg_drawWaitingForPlayersScale "0.25" //--- seta cg_drawWaitingForPlayersColor "0xFFFFFF" //--- seta cg_drawWaitingForPlayersAlpha "255" //--- seta cg_drawWarmupString "0" //Display the warmup countdown to match start. seta cg_drawWarmupStringX "320" //--- seta cg_drawWarmupStringY "120" //--- seta cg_drawWarmupStringAlign "1" //--- seta cg_drawWarmupStringStyle "6" //--- seta cg_drawWarmupStringFont "" //--- seta cg_drawWarmupStringPointSize "24" //--- seta cg_drawWarmupStringScale "0.25" //--- seta cg_drawWarmupStringColor "0xFFFFFF" //--- seta cg_drawWarmupStringAlpha "255" //--- seta cg_ambientSounds "2" //Enable ambient sounds. Enable all ambient sounds: 1, disable all ambient sounds except powerup respawns: 2. seta cg_weather "1" //Enable weather effects like snow or rain. seta cg_interpolateMissiles "1" //Setting this to 1 keeps the delay between when a rocket is fired and when it appears, which is more accurate. seta cg_wh "0" //Draws a quad shader around all player models through walls. seta cg_useOriginalInterpolation "0" //Tries to match the server view with respect to player models and missiles. Compensates for ping and player movement. seta cg_drawBBox "0" //Draws the bounding box around players. seta cg_redTeamColor "0xFF0000" //The color of the red team. seta cg_blueTeamColor "0x0000FF" //The color of the blue team. seta cg_enemyModel "keel/bright" //Sets the model that all your enemies will be forced to. seta cg_enemyHeadSkin "" //Your enemy's head skin. seta cg_enemyTorsoSkin "" //Your enemy's torso skin. seta cg_enemyLegsSkin "" //Your enemy's legs skin. seta cg_enemyHeadColor "0xFF00FF" //The color of your enemy's head. seta cg_enemyTorsoColor "0xFF00FF" //The color of your enemy's torso. seta cg_enemyLegsColor "0xFF00FF" //The color of your enemy's legs. seta cg_enemyRailColor1 "1" //The forced color1 of your enemy's rails if cg_enemyRailColor1Team 1. seta cg_enemyRailColor2 "20" //The forced color2 of your enemy's rails if cg_enemyRailColor2Team 1. seta cg_enemyRailColor1Team "0" //Enable forced coloring of color1 for your enemies. seta cg_enemyRailColor2Team "0" //Enable forced coloring of color2 for your enemies. seta cg_enemyRailRings "1" //Enable rail rings on enemy rail beams. seta cg_enemyRailNudge "1" //??? seta cg_enemyRailItemColor "0xFF00FF" //The color of enemy rail items. seta cg_enemyRailItemColorTeam "1" //Enable forced coloring if enemy rail items. seta cg_useDefaultTeamSkins "1" //If you don't have forced team models you can set to 0 and see your teammates chosen skin instead of blue or red. seta cg_teamModel "crash/sport" //Sets the model that all your teammates will be forced to. seta cg_teamHeadSkin "" //Your teammate's head skin. seta cg_teamTorsoSkin "" //Your teammate's torso skin seta cg_teamLegsSkin "" //Your teammate's legs skin. seta cg_teamHeadColor "0x000000" //The color of your teammate's head. seta cg_teamTorsoColor "0x000000" //The color of your teammate's torso. seta cg_teamLegsColor "0x000000" //The color of your teammate's legs. seta cg_teamRailColor1 "1" //The forced color1 of your teammate's rails if cg_teamRailColor1Team 1. seta cg_teamRailColor2 "20" //The forced color2 of your teammate's rails if cg_teamRailColor2Team 1. seta cg_teamRailColor1Team "0" //Enable forced coloring of color1 for your team. seta cg_teamRailColor2Team "0" //Enable forced coloring of color2 for your team. seta cg_teamRailRings "1" //Enable rail rings on team rail beams. seta cg_teamRailNudge "1" //??? seta cg_teamRailItemColor "0x00FF00" //The color of team rail items. seta cg_teamRailItemColorTeam "1" //Enable forced coloring of team rail items. seta cg_deadBodyColor "0x000000" //The color of dead bodies. seta cg_chatBeep "0" //Enable chat beeps. seta cg_chatBeepMaxTime "0" //Doesn't allow chat beeps to play more often than this, to eliminate spam while still having chat beeps. seta cg_teamChatBeep "0" //Enable team chat beeps. seta cg_teamChatBeepMaxTime "0" //Doesn't allow team chat beeps to play more often than this, to eliminate spam while still having chat beeps. seta cg_audioAnnouncer "1" //Enable the announcer. seta cg_audioAnnouncerRewards "1" //Enable the announcements for awards. seta cg_audioAnnouncerRound "1" //Enable the announcer countdown for round start. seta cg_audioAnnouncerWarmup "1" //Play the announcer sounds for game the game start countdown. seta cg_audioAnnouncerVote "1" //Play the announcer sounds when someone calls a vote. seta cg_audioAnnouncerTeamVote "1" //Play the announcer sounds when a teammate calls a vote. seta cg_printTimeStamps "1" //Enable console timestamps. seta cg_screenDamageAlpha_Team "125" //--- seta cg_screenDamage_Team "0xFF0000" //--- seta cg_screenDamage_Self "0xFF0000" //--- seta cg_screenDamageAlpha "125" //--- seta cg_screenDamage "0xFF0000" //--- seta cg_echoPopupTime "1000" //--- seta cg_echoPopupX "250" //--- seta cg_echoPopupY "350" //--- seta cg_echoPopupScale "0.25" //--- seta cg_accX "450" //--- seta cg_accY "100" //--- seta cg_loadDefaultMenus "1" //Loads the default QL scoreboard. seta cg_grenadeColor "0x000000" //--- seta cg_grenadeColorAlpha "255" //--- seta cg_grenadeTeamColor "0x000000" //--- seta cg_grenadeTeamColorAlpha "255" //--- seta cg_grenadeEnemyColor "0xFF00FF" //--- seta cg_grenadeEnemyColorAlpha "255" //--- seta cg_donka_rtcw_good_spellers "0" //??? seta cg_drawFragMessageX "5" //--- seta cg_drawFragMessageY "15" //--- seta cg_drawFragMessageAlign "0" //--- seta cg_drawFragMessageStyle "3" //--- seta cg_drawFragMessageFont "" //--- seta cg_drawFragMessagePointSize "24" //--- seta cg_drawFragMessageScale "0.175" //--- seta cg_drawFragMessageTime "3000" //--- seta cg_drawFragMessageColor "0xFFFFFF" //--- seta cg_drawFragMessageAlpha "255" //--- seta cg_drawFragMessageFade "1" //Fade the frag messages off the screen. seta cg_drawFragMessageFadeTime "200" //How long it takes frag messages to fade off the screen. seta cg_drawFragMessageIconScale "1.5" //The size of the frag message icon. seta cg_drawFragMessageTokens "%q" //Sets how the frag message is displayed. seta cg_drawFragMessageTeamTokens "You betrayed %v" //Sets how teamkill frag messages are displayed. seta cg_drawFragMessageThawTokens "You thawed %v" //Sets how the thaw message is displayed. seta cg_drawFragMessageFreezeTokens "You froze %v" //Sets how the frag messages are displayed in freezetag. seta cg_drawFragMessageFreezeTeamTokens "You betrayed %v" //Sets how the teamkill frag messages are displayed in freezetag. seta cg_obituaryTokens "%k %i %v" //Sets how the obituaries are displayed. seta cg_obituaryIconScale "1.0" //The size of the obituary icon. seta cg_obituaryRedTeamColor "0xFF0000" //The color of obituaries for the red team. seta cg_obituaryBlueTeamColor "0x0000FF" //The color of obituaries for the blue team. seta cg_obituaryTime "2000" //How long obituaries appear for. seta cg_obituaryFadeTime "250" //How long it takes obituaries to fade. seta cg_drawPlayerNames "0" //Draw each player's name above their head. seta cg_drawPlayerNamesY "64" //--- seta cg_drawPlayerNamesStyle "3" //--- seta cg_drawPlayerNamesFont "" //--- seta cg_drawPlayerNamesPointSize "24" //--- seta cg_drawPlayerNamesScale "1.0" //--- seta cg_drawPlayerNamesColor "" //--- seta cg_drawPlayerNamesAlpha "255" //--- seta cg_perKillStatsExcludePostKillSpam "1" //Eliminates post-kill spam to be added to the accuracy of the %a (weapon accuracy) frag message token. seta cg_perKillStatsClearNotFiringTime "3000" //Resets your per-kill accuracy stats if this amount of time passes and you haven't fired a shot again. seta cg_perKillStatsClearNotFiringExcludeSingleClickWeapons "1" //Only weapons that are used by holding down +attack reset their accuracy after cg_perKillStatsClearNotFiringTime. seta cg_printSkillRating "0" //Add a message to the chat area indicating a player's skill rating when they connect or disconnect. seta cg_lightningImpact "1" //Enable the lightning impact sprite. seta cg_lightningImpactSize "1.5" //The size of the lightning impact sprite. seta cg_lightningImpactOthersSize "0" //Sets the size of LG impact when demo taker or POV gets hit. seta cg_lightningImpactCap "0" //Sets the distance which lightning impact points stop growing, so they don't fill up the whole screen when close up. seta cg_lightningImpactCapMin "0" //Same logic as cg_lightningImpactCap but makes sure than the impact point doesn't become too small. seta cg_lightningImpactProject "1" //It pushes the impact location this amount towards you in order to increase visibility. seta cg_lightningStyle "2" //The lightning beam style. seta cg_lightningRenderStyle "1" //How the LG beam is drawn. Embed into objects: 0, depth hack to draw on top of objects: 1. seta cg_lightningAngleOriginStyle "1" //How the LG beam moves with the gun. Ignore step adjustments: 0, follow step adjustments: 1, use player origins: 2. seta cg_debugLightningImpactDistance "0" //Print the distance from the player that the impact sprite is drawn. seta cg_lightningSize "8" //The LG beam width. seta cg_drawEntNumbers "0" //Draw each entity's number above it. seta cg_demoSmoothing "1" //Smoothens laggy demos. Normal: 1, debug: 2. seta cg_drawCameraPath "0" //Draws the camera path and each point. seta cg_drawCameraPointInfo "0" //Draws camera point info on the HUD. seta cg_drawCameraPointInfoX "60" //--- seta cg_drawCameraPointInfoY "60" //--- seta cg_drawCameraPointInfoAlign "0" //--- seta cg_drawCameraPointInfoStyle "0" //--- seta cg_drawCameraPointInfoFont "" //--- seta cg_drawCameraPointInfoPointSize "24" //--- seta cg_drawCameraPointInfoScale "0.25" //--- seta cg_drawCameraPointInfoColor "0xFFFFFF" //--- seta cg_drawCameraPointInfoSelectedColor "0xFF0000" //--- seta cg_drawCameraPointInfoAlpha "255" //--- seta cg_drawViewPointMark "0" //??? seta cg_levelTimerDirection "0" //Change how the timer behaves. Quake Live style: 1, count up and don't reset for OT: 2, count down even for OT: 3. seta cg_levelTimerDefaultTimeLimit "60" //Sets the default time limit for specific level timer directions. seta cg_checkForOfflineDemo "1" //Demos recorded using /devmap or offline bot play won't stutter. seta cg_muzzleFlash "1" //Show a flash from the muzzle when firing. seta cg_weaponDefault "" //An automatic vstr for the default weapon. seta cg_weaponNone "" //An automatic vstr for no weapon. seta cg_weaponGauntlet "" //An automatic vstr for weapon 1. seta cg_weaponShotgun "" //An automatic vstr for weapon 2. seta cg_weaponMachineGun "" //An automatic vstr for weapon 3. seta cg_weaponGrenadeLauncher "" //An automatic vstr for weapon 4. seta cg_weaponRocketLauncher "" //An automatic vstr for weapon 5. seta cg_weaponLightningGun "" //An automatic vstr for weapon 6. seta cg_weaponRailGun "" //An automatic vstr for weapon 7. seta cg_weaponPlasmaGun "" //An automatic vstr for weapon 8. seta cg_weaponBFG "" //An automatic vstr for weapon 9. seta cg_weaponGrapplingHook "" //An automatic vstr for the grappling hook. seta cg_weaponNailGun "" //An automatic vstr for weapon 11. seta cg_weaponProximityLauncher "" //An automatic vstr for weapon 12. seta cg_weaponChainGun "" //An automatic vstr for weapon 13. seta cg_spawnArmorTime "500" //How long the spawn armor visual appears for. seta cg_fxinterval "0.01" //How often the scripting code should be run. seta cg_fxratio "0.01" //If an fx entity is too small or far away to be seen, don't draw it to increase performance. seta cg_vibrate "0" //Enable screen vibrations when there is an explosion near the player. seta cg_vibrateTime "100" //How long screen vibrations last. seta cg_vibrateMaxDistance "400" //How far away an explosion has to be to shake the screen. seta cg_vibrateForce "0.5" //The strength of the screen vibration. seta cg_animationsIgnoreTimescale "0" //Animations will play at normal speed regardless of timescale. seta cg_animationsRate "1" //Sets how fast animations play. seta cg_quadFireSound "1" //Enable the loud quad fire sound. seta cg_kickScale "1.0" //Sets how much the screen "kicks" when taking damage. seta cg_gameType "0" //Used as a game type test for adapting the UI to the specific game type. seta cg_compMode "0" //Enables competition mode for private servers. seta cg_drawSpecMessages "0" //Draw messages to the spectator heads-up display. seta cg_waterWarp "1" //Slowly warps the view while submerged in water. seta cg_allowLargeSprites "0" //Large sprites won't be drawn when you get too close to them. seta cg_allowSpritePassThrough "1" //Won't delete sprites when you pass through them. seta cg_playerLeanScale "1.0" //Sets how much the player model leans depending on their movement speed. seta cg_cameraRewindTime "5.0" //When playing a camera script, seek back this many seconds to allow animations and local entities to sync properly. seta cg_cameraQue "1" //Allow camera to play without /playcamera. Don't play commands associated with camera points: 1, play camerapoint commands: 2. seta cg_cameraAddUsePreviousValues "1" //Automatically use the same settings of previous camera point(s) when adding a new one. seta cg_flightTrail "1" //Enable the flight smoke trail. seta cg_hasteTrail "1" //Enable the haste smoke trail. seta cg_noItemUseMessage "1" //Draw the no item message when you press +button2 and have no item. seta cg_noItemUseSound "1" //Enable the sound played when you press +button2 and have no item. seta cg_itemUseMessage "1" //Draw the use item message when you use an item, depending on the item. seta cg_itemUseSound "1" //Enable the sound played when you use an item, depending on the item. seta cg_localTime "0" //Draws your local time on the scoreboard. seta cg_localTimeStyle "1" //Changes how your local time is displayed when cg_localTime 1. 24-hour clock: 1, 12-hour clock: 2. seta cg_warmupTime "1" //Draw the warmup time. Draw 0 on clock: 0, draw time in warmup and "warmup" string: 1, draw 0 and "warmup" string: 2. seta cg_killBeep "0" //Plays a sound when you kill someone. seta cg_clientOverrideIgnoreTeamSettings "1" //Pretty much puts clientoverride "above" everything else, so setting a player's model will actually work. seta cg_autoSwitch "0" //Enables weapon auto-switch on pickup. seta cg_deathShowOwnCorpse "1" //Enables the death falling animation (corpse falling to the ground). seta cg_deathStyle "4" //How the camera behaves on death. Turn towards killer: 1, keep tracking killer after death: 2, set yaw to 0: 3, tilt camera: 4. // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // -[video rendering settings]- // // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // seta r_debugSurfaceUpdate "1" //When r_debugSurface is 1, this enables changing the patch mesh surface bounding box according to location. seta r_cloudHeightOrig "512" //The original value of r_cloudheight. seta r_availableModes "" //Locks the Potentially Visible Set table, resulting in area visibilities not being rendered. seta r_sdlDriver "directx" //Indicates the SDL driver backend being used. seta r_allowSoftwareGL "0" //Enables the use of the default OpenGL drivers provided by the operating system. seta r_maxpolyverts "180000" //Maximum number of vertices from polygons drawn to screen. seta r_maxpolys "36000" //Sets the maximum number of polygons drawn to the screen. seta r_noportals "0" //Disables portal cameras. seta r_lockpvs "0" //Locks the Potentially Visible Set table, resulting in area visibilities not being rendered. seta r_drawBuffer "GL_BACK" //Sets which frame buffer to draw into. only GL_FRONT works, and that flashes the screen a bunch. seta r_offsetunits "-2" //Sets the polygon offset units for shader stages that have polygon offset set. seta r_offsetfactor "-1" //Sets the polygon offset factor for shader stages that have polygon offset set. seta r_clear "0" //Enables the clearing of the screen between video frames. seta r_shownormals "0" //Shows wireframe normals on model polygons and brush faces. seta r_showsky "0" //Forces sky in front of all surfaces. seta r_showtris "0" //Enables wireframe rendering of the world. seta r_nobind "0" //Disables binding of textures to triangles. seta r_debugSurface "0" //Debugging tool: shows bounding boxes of patch mesh surfaces that are targeted by the camera view. seta r_logFile "0" //Sets the number of frames to emit GL logs. seta r_verbose "0" //Lists occurring rendering commands in the console. seta r_speeds "0" //Shows rendering information display, providing useful information to developers (especially map designers) on rendering speeds. seta r_showcluster "0" //Displays clusters loaded by number. seta r_novis "0" //Renders the whole map upon loading, not just what you see, when you see it. seta r_nocull "0" //Disables culling of textures you can't see. This greatly lowers framerate, with no positive effect. seta r_drawentities "1" //Enables the drawing of world entities, such as rockets, players, ammo crates, items, explosions etc. seta r_norefresh "0" //Disables rendering refreshes. Stops all rendering, removing the whole game world. seta r_lodbias "-2" //Geometry Level of Detail. seta r_lodCurveError "10000" //Level of detail curve error setting. seta r_lodscale "5" //Level of Detail scale adjustment. seta r_measureOverdraw "0" //Supposed to "report overdraw" if GFX card supports stencil buffer. I lost 60fps, and didn't see any difference. seta r_skipBackEnd "0" //A debugging tool that skips the rendering of the back end. seta r_showSmp "0" //Shows Symmetric MultiProcessing information on the HUD. seta r_flareCoeff "64" //Some flare thing. seta r_flareFade "4" //Sets fading scale of flares in relation to distance. seta r_flareSize "16" //Sets size of flares. seta r_portalOnly "0" //A debug option to see exactly what is being mirrored when drawing portal surfaces. seta r_drawworld "1" //Enables rendering of the map. seta r_nocurves "0" //Disables rendering of curved surfaces. seta r_saveFontData "0" //Developer cvar to create that font images that get shipped with the game. seta r_printShaders "0" //A debugging tool that prints out all the shaders that are utilised by a level. seta r_debugSort "0" //A debugging tool that only renders those sort layers that are greater than the value of the variable set. seta r_debuglight "0" //A debugging tool that writes ambient light data to console. seta r_showImages "0" //A debugging tool that displays loaded textures on screen. seta r_znear "1" //Sets distance from player in which objects are clipped out of the scene. seta r_singleShaderName "mme/green" //The name of the shader to be used when r_singleshader is set to 1. seta r_singleShader "0" //Set to 1 to use one shader for the whole map. For when you want to override all textures on a map with something else. seta r_displayRefresh "0" //Monitor refresh rate (in Hertz), useful for CRT monitors. seta r_colorMipLevels "0" //A developer aid to see texture mip usage. seta r_uiFullScreen "0" //Sets the UI running fullscreen. seta r_inGameVideo "1" //Enables in-game videos. seta r_allowExtensions "1" //Global enabling of all OpenGL extensions. seta r_ext_compressed_textures "0" //Enables external texture compression. seta r_ext_multitexture "1" //Enables external hardware multi-texturing. seta r_ext_compiled_vertex_array "1" //Enables hardware compiled vertex array rendering. seta r_ext_texture_env_add "1" //Enables additive blending when using multi-texturing. seta r_ext_texture_filter_anisotropic "1" //If enabled, external anisotropic filtering settings will be used. seta r_ext_max_anisotropy "16" //Sets the maximum level of anisotropic filtering. seta r_picmip "0" //Texture color average/level of detail. seta r_roundImagesDown "0" //Sets amount to round images down by. seta r_detailtextures "1" //Enables the usage of detail texturing stages. seta r_texturebits "32" //Sets texture quality level. seta r_colorbits "32" //Sets video color depth. seta r_stencilbits "32" //Sets stencil buffer size. seta r_depthbits "32" //Sets Z-buffer depth. seta r_ext_multisample "4" //Activates OpenGL texture multisampling. seta r_overBrightBits "1" //Ambient lighting applied to in-game entities or objects. seta r_overBrightBitsValue "1.0" //Sets the value of r_overBrightBits. r_overBrightBits increases by powers of 2. seta r_ignorehwgamma "0" //Enables ignoring of hardware gamma settings. seta r_mode "-1" //Screen resolution setting. -1 enables r_customheight and r_customwidth. seta r_customwidth "1920" //Sets the custom horizontal resolution when r_mode -1. seta r_customheight "1080" //Sets the custom vertical resolution when r_mode -1. seta r_fullscreen "0" //Enables full-screen view. seta r_noborder "0" //Remove window decoration from window managers, like borders and titlebar. seta r_customPixelAspect "1" //??? seta r_simpleMipMaps "1" //Enables simple MIP mapping. seta r_vertexLight "0" //Enables vertex lighting. seta r_subdivisions "4" //Patch mesh/curve sub divisions. seta r_smp "0" //Enables symmetric multiprocessing acceleration. seta r_stereoEnabled "0" //Enables stereo seperation, for 3D effects. seta r_ignoreFastPath "1" //Enables ignoring of Tess fast paths. seta r_greyscale "0" //Enables greyscaling of everything. seta r_greyscaleValue "1.0" //Sets how much color you want (higher values = less colors) seta r_mapGreyScale "0" //Enables greyscaling of map textures only. seta r_picmipGreyScale "0" //Same as r_greyScale but only apply when picmip is allowed. seta r_picmipGreyScaleValue "4" //Sets how low r_picmip has to be for r_greyscale to take effect. seta r_fullbright "0" //Renders all textures on the map at full brightness. seta r_mapOverBrightBits "2" //Ambient lighting and radiance of the map. seta r_mapOverBrightBitsValue "1.0" //Sets the value of r_mapOverBrightBits. r_mapOverBrightBits increases by powers of 2. seta r_mapOverBrightBitsCap "255" //Sets how bright the map can get with r_mapOverBrightBits. seta r_intensity "1.2" //Intensifies the level of brightness added to textures and model skins. seta r_flares "1" //Enables projectile flare and lighting effects. seta r_zproj "64" //Distance of observer camera to projection plane. seta r_stereoSeparation "64" //Control eye separation. Resulting separation is r_zProj divided by this value. seta r_ignoreGLErrors "1" //Enables ignoring of OpenGL errors and to attempt to continue rendering. seta r_fastsky "0" //Disable sky boxes and portal camera views. seta r_fastSkyColor "0x00FF00" //Sets the sky color when r_fastSky 1. seta r_drawSkyFloor "1" //Enables a visual fix of the glitchy scrolling sky floors, removing the hall-of-mirrors effect. seta r_cloudHeight "" //??? seta r_forceSky "" //Forces the sky to a specific shader. Allows manual overriding of skies, so you can switch skies from map to map. seta r_drawSun "1" //Controls the way in which lighting of models and objects is handled by simulating effects of sunlight. seta r_dynamiclight "1" //Enables dynamic light from rockets etc. seta r_dlightBacks "1" //Enables dynamic light compensation for darker or brighter areas. seta r_finish "0" //Enables synchronization of rendered frames. seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" //Sets texture filter. seta r_swapInterval "0" //Forces vertical synchronization, used in combination with r_displayrefresh. seta r_gamma "1" //Amount of image luminance applied to the in-game display. seta r_facePlaneCull "1" //Enables culling of brush faces you can't see. seta r_railWidth "3" //Diameter of rail beam and impact effects. seta r_railCoreWidth "6" //Rail trail core effect diameter. seta r_railSegmentLength "0.25" //Length of rail beam segments. seta r_primitives "0" //Sets rendering method. seta r_ambientScale "10" //Controls the amount of ambient light cast among players. seta r_directedScale "30" //Sets the lighting intensity applied to world objects. seta r_anaglyphMode "0" //Enables anaglyph rendering, for 3D effects. seta r_lightmap "0" //Enables the light data lighting model. seta r_lightmapColor "" //Changes the color of the light when r_lightmap 1. seta r_marksOnTriangleMeshes "1" //Enables marks on triangle meshes, such as map objects. seta r_jpegCompressionQuality "100" //The quality of all JPEG outputs. seta r_forceMap "" //Forces a specific map to load instead of the one called for by the demo. This allows you to play different versions of the same map. seta r_enablePostProcess "1" //Enables post processing, which offers extra graphical features and quality. seta r_enableColorCorrect "1" //Enables color correction when r_enablePostProcess 1. seta r_contrast "1.125" //Sets the level of contrast. seta r_enableBloom "0" //Enables light bloom effects when r_enablePostProcess 1. seta r_BloomBlurScale "1.0" //??? seta r_BloomBlurFalloff "0.75" //??? seta r_BloomBlurRadius "5" //??? seta r_BloomPasses "1" //Sets the number of rendering passes for bloom effect. seta r_BloomSceneIntensity "1.000" //Sets the intensity of brightness applied to the non-bloomed world. seta r_BloomSceneSaturation "1.000" //Sets the degree of color saturation applied to the non-bloomed world. seta r_BloomIntensity "0.750" //Sets the bloom intensity. seta r_BloomSaturation "0.800" //Sets the degree of color saturation applied to the bloom effect. seta r_BloomBrightThreshold "0.125" //Sets the bloom threshold. seta r_BloomTextureScale "0.5" //Sets the size of the screenshot that is used for post processing. seta r_BloomDebug "0" //A debugging tool for bloom that shows each bloom pass inside a screen at the top left of the game window. seta r_portalBobbing "1" //Enable the slow bobbing of portalcams. seta r_allowResize "0" //Allows resizing of the game by dragging the edge of the game window. Automatically does a vid_restart when you let go of the edge. seta r_centerWindow "1" //Allows automatic centering of the game window when you do a vid_restart (it centers the game window in your screen). seta r_colorSkinsFuzz "20" //Controls how much of the model is covered by the color skin. seta r_colorSkinsIntensity "1.0" //Controls the brightness of color skins. seta r_teleporterFlash "1" //What to show while going through a teleporter. Show black screen: 0, show white screen: 1, don't refresh until through teleporter: 2. // ~~~~~~~~~~~~~~~~~~~~~~~~ // // -[client-side settings]- // // ~~~~~~~~~~~~~~~~~~~~~~~~ // seta cl_downloadName "" //Holds the name of the file currently downloading. seta cl_guid "" //Your "Globally Unique IDentification". seta cl_voipSendTarget "all" //Sets the target(s) for Voice over IP chat. seta cl_voipSend "0" //Enables Voice over IP chat. seta cl_motdString "" //Message of the day string. seta cl_serverStatusResendTime "750" //Sets the amount of time (in milliseconds) between heartbeats sent to the master server. seta cl_conXOffset "0" //Sets the offset of the console message display. seta cl_showmouserate "0" //Toggles the display of mouse input info seta cl_anglespeedkey "0.75" //Sets the speed in which the directional keys (binded to +left, +right, +lookdown or +lookup) change the viewing angle. seta cl_forceavidemo "0" //Forces all demo recording into a sequence of screenshots in TGA format. seta cl_freezeDemo "0" //Essentially halts demo playback. seta cl_showTimeDelta "0" //Displays time delta between server updates. seta cl_showSend "0" //A network debugging tool, showing packets sent. seta cl_shownet "0" //Displays information about the network quality. seta cl_timeNudge "30" //Allows more or less latency to be added in the interest of better smoothness or better responsiveness. seta cl_timeout "20" //Time (in seconds) that it takes to be kicked when lagging. seta cl_motd "1" //Enables the displaying of the message of the day string. seta cl_noprint "0" //Disables message printing to HUD. seta cl_debugMove "0" //Displays a real-time graph on the lower part of the screen illustrating mouse speed. seta cl_nodelta "0" //Disables delta compression. seta cl_running "0" //Dictates whether or not a client game is running or if client/server mode. seta cl_packetdelay "0" //Artificially set the client's latency. seta cl_paused "0" //Automatically toggled when the game is paused. seta cl_timedemoLog "timedemo.log" //Controls what file to save timedemo information to. seta cl_autoRecordDemo "0" //Automatically record a demo after entering the game. seta cl_aviFrameRate "40" //The framerate used for capturing video. seta cl_aviMotionJpeg "0" //Use the MJPEG codec for avi output. seta cl_aviAllowLargeFiles "1" //Enables OpenDML large avi file support. seta cl_aviFetchMode "gl_rgb" //Sets what format the video card sends back while taking a screenshot. Different orders increase performace on some video cards. seta cl_aviExtension "avi" //Changes the extension for outputted avi files. seta cl_aviNoAudioHWOutput "1" //Don't pass audio data to sound card while recording. seta cl_yawspeed "140" //Sets the yaw speed for +left and +right. seta cl_pitchspeed "140" //Sets the pitch speed for +lookup and +lookdown. seta cl_maxpackets "125" //Controls how many updates you send to the server. seta cl_packetdup "1" //Determines how many duplicate packets you send to the server to avoid packet loss. seta cl_run "1" //Enables ‘always run’. seta cl_mouseAccel "0" //Mouse acceleration factor. seta cl_freelook "1" //Enables the ability to look around with your mouse. seta cl_mouseAccelStyle "0" //Sets mouse acceleration style. seta cl_mouseAccelOffset "5" //Sets mouse acceleration sensitivity offset. seta cl_allowDownload "0" //Set to 1 to download referenced pk3s from a server that has sv_allowdownload 1. seta cl_cURLLib "libcurl-3.dll" //??? seta cl_maxPing "800" //Maximum ping before disconnecting from server. seta cl_lanForcePackets "1" //??? seta cl_guidServerUniq "1" //??? seta cl_consoleKeys "~ ` 0x7e 0x60" //Selects what keys to use for toggling the console. seta cl_anonymous "1" //Appear anonymous to the server. seta cl_useMumble "0" //Enables Mumble voice chat. seta cl_mumbleScale "0.0254" //??? seta cl_voipGainDuringCapture "0.2" //??? seta cl_voipCaptureMult "2.0" //??? seta cl_voipUseVAD "0" //??? seta cl_voipVADThreshold "0.25" //??? seta cl_voipShowMeter "1" //??? seta cl_voip "0" //Enable Voice Over IP chat. seta cl_useq3gibs "0" //Enables Quake 3 style blood and gibs. seta cl_consoleAsChat "1" //Enables console chat, so you have to prefix every cvar/cmd with a "/". seta cl_enableAtCommands "1" //Enables the "at" commands (/listat, /clearat, /removeat, /saveat) // ~~~~~~~~~~~~~~~~~~~ // // -[common settings]- // // ~~~~~~~~~~~~~~~~~~~ // seta com_standalone "0" //Run in standalone mode seta com_minimized "0" //Automatically toggled when the game window is minimized. seta com_unfocused "0" //Automatically toggled when the game window is unfocused. seta com_buildScript "0" //??? seta com_cameraMode "0" //Turns the demo taker invisible, but allows any key to be used for binds. Not used in wolfcam. seta com_speeds "0" //Displays the reporting of game speed data. seta com_dropsim "0" //Testing cvar to simulate packet loss during communication drops. seta com_showtrace "0" //Displays packet traces. seta com_hunkMegs "128" //Sets the amount of memory reserved for the game, including com_soundMegs and com_zoneMegs. seta com_soundMegs "32" //Allocates memory to game sounds. seta com_zoneMegs "32" //Sets the amount of memory reserved for the game. seta com_altivec "1" //Enables some crap for macs. seta com_maxfps "125" //Maximum rendered frames per second. seta com_blood "0" //Enable blood and gibs. seta com_timescaleSafe "1" //Makes sure that no demo snapshots are lost at high timescales, so that information like frags aren't skipped. seta com_ansiColor "1" //Enable use of ANSI escape codes in the tty. seta com_maxfpsUnfocused "30" //Sets the maximum rendered frames per second when the game window is unfocused. seta com_maxfpsMinimized "30" //Sets the maximum rendered frames per second when the game window is minimized. seta com_introplayed "1" //Disables the playing of intro movie when loading game. // ~~~~~~~~~~~~~~~~~~~~ // // -[console settings]- // // ~~~~~~~~~~~~~~~~~~~~ // seta con_notifytime "-1" //Sets how long console notifications are displayed onscreen. seta con_conspeed "1000" //Sets the console dropdown speed. seta con_transparency "0" //Sets the level of transparency of the console. seta con_fracSize "0.64" //Sets the height of the console. seta con_rgb "" //Sets the color of the console (RGB). seta con_scale "1" //Size of text in the console. seta con_lineWidth "64" //How many characters are in each console line // ~~~~~~~~~~~~~~~~~~~~~~~~ // // -[sound system settings]- // // ~~~~~~~~~~~~~~~~~~~~~~~~ // seta s_testsound "0" //Enables looping testing sound for sound tests. seta s_show "0" //Displays sounds that are currently playing to console. seta s_initsound "1" //Enables the sound system. seta s_announcerVolume "1" //Sets the volume of the audio announcer. seta s_backend "base" //Indicates the current sound backend. seta s_muted "0" //If enabled, game sounds are muted. Automatically enabled if minimized/unfocused while s_muteWhenMinimized/s_muteWhenUnfocused 1. seta s_volume "0.75" //Sets sound effects volume. seta s_musicvolume "0" //Sets volume of the background music. seta s_doppler "1" //Enable doppler sounds when rockets fly close to the camera. seta s_muteWhenMinimized "1" //If set to 1, the game sounds will be muted when the game window is minimized. seta s_muteWhenUnfocused "1" //If set to 1, the game sounds will be muted when the game window is unfocused. seta s_useOpenAL "0" //Use the OpenAL sound backend if it’s available. seta s_khz "22" //Sets the sound rate. seta s_mixahead "0.2" //Sets the time delay before mixing sound samples. seta s_mixPreStep "0.1" //The mixer will mix this many seconds every mixing step. seta s_sdlBits "32" //SDL bit resolution. seta s_sdlSpeed "44100" //SDL sample rate. seta s_sdlChannels "2" //SDL number of channels. seta s_sdlDevSamps "0" //SDL DMA buffer size override. seta s_sdlMixSamps "0" //SDL mix buffer size override. // ----------- // // -[Scripts]- // // ----------- // // -[Timescale script]- seta timeup "vstr time5" seta timedown "vstr time3" seta time9 "timescale 32; set timedown vstr time8;set timeup vstr time10;echo ^2Time^1x32" seta time8 "timescale 16; set timedown vstr time7;set timeup vstr time9;echo ^2Time^1x16" seta time7 "timescale 8; set timedown vstr time6;set timeup vstr time8;echo ^2Time^1x8" seta time6 "timescale 4; set timedown vstr time5;set timeup vstr time7;echo ^2Time^1x4" seta time5 "timescale 2; set timedown vstr time4;set timeup vstr time6;echo ^2Time^1x2" seta time4 "timescale 1; set timedown vstr time3;set timeup vstr time5;echo ^2Time^1NORMAL" seta time3 "timescale 0.75; set timedown vstr time2;set timeup vstr time4;echo ^2Time^1x0.75" seta time2 "timescale 0.50; set timedown vstr time1;set timeup vstr time3;echo ^2Time^1x0.50" seta time10 "timescale 64; set timedown vstr time9;echo ^2Time^1x64" seta time1 "timescale 0.25; set timedown vstr time0;set timeup vstr time2;echo ^2Time^1x0.25" seta time0 "timescale 0.10; set timeup vstr time1;echo ^2Time^1x0.10" // +++++++++++++++++ // // -[USELESS STUFF]- // // +++++++++++++++++ // // ++++++++++++++++++++++++ // // general cvars (extended) // // ++++++++++++++++++++++++ // seta session "0" //Numerous variables created during matches with game session data. seta teamoverlay "1" //??? seta session0 "" //??? seta pmove_msec "8" //Sets the time in milliseconds between two advances of the player physics. seta pmove_fixed "1" //If set to 1, pmove will be run at a rate specified by pmove_msec. seta gamedate "" //Displays game version information. Shows the date of the last update installed. seta gamename "baseq3" //Displays game name. seta graphshift "0" //Sets offset for graph displays. seta graphscale "1" //Sets scale multiplier of graphs. seta graphheight "32" //Sets height in pixels for graph displays. seta debuggraph "0" //Displays debugging graph. seta timegraph "0" //Displays the time graph. seta password "" //Password string for connecting to password-protected servers. seta teamtask "0" //Displays the current task you have been assigned. seta rconAddress "" //Remote console address. seta activeAction "" //Executed on a client’s first frame of active play to allow scripting a timedemo to start right after loading. seta rconPassword "" //Password required for remote console commands. seta mapname "" //Displays the name of the current map for server hosts and local host. seta showdrop "0" //Shows dropped packets display. seta showpackets "0" //Display of packets sent and received. seta username "Administrator" //Your network login ID obtained from the %username% env variable. seta arch "win_mingw x86" //Displays the OS architecture. seta timedemo "0" //Runs a demo as fast as it can and report performance information in frames per second. seta fixedtime "0" //Enables system wait on rendering. seta timescale "1" //Sets the game speed. seta logfile "1" //Console logging to qconsole.log. seta developer "0" //Enables developer mode. seta dedicated "0" //Specifies whether a server created will be dedicated or not, i.e: the server joins the game or not. seta dmflags "28" //Deathmatch flags. seta rate "25000" //Controls packets so that your downstream connection bandwidth does not get saturated. (Max bytes per second) seta snaps "125" //??? seta headmodel "bones/t600" //Sets player head model. Not applicable for Quake Live. seta team_model "crash/sport" //Sets player model for use in team games (ineffectual). seta team_headmodel "crash/sport" //Sets player head model for use in team games (ineffectual). seta handicap "100" //Sets your player health handicap. seta server1 "" //Server IP Address slot for favourite servers list. seta server2 "" //Server IP Address slot for favourite servers list. seta server3 "" //Server IP Address slot for favourite servers list. seta server4 "" //Server IP Address slot for favourite servers list. seta server5 "" //Server IP Address slot for favourite servers list. seta server6 "" //Server IP Address slot for favourite servers list. seta server7 "" //Server IP Address slot for favourite servers list. seta server8 "" //Server IP Address slot for favourite servers list. seta server9 "" //Server IP Address slot for favourite servers list. seta server10 "" //Server IP Address slot for favourite servers list. seta server11 "" //Server IP Address slot for favourite servers list. seta server12 "" //Server IP Address slot for favourite servers list. seta server13 "" //Server IP Address slot for favourite servers list. seta server14 "" //Server IP Address slot for favourite servers list. seta server15 "" //Server IP Address slot for favourite servers list. seta server16 "" //Server IP Address slot for favourite servers list. seta capturelimit "8" //Sets amount of captures needed in Capture the Flag to win the match. seta journal "1" //Sets whether journal.dat is written in the game directory. // ++++++++++++++++ // // -[bot settings]- // // ++++++++++++++++ // seta bot_predictobstacles "1" //Enables bot obstacle prediction. seta bot_memorydump "0" //Displays bot memory allocation when debugging. seta bot_interbreedwrite "" //Sets the file to write interbreeded goal fuzzy logic to. seta bot_interbreedcycle "20" //Sets the number of matches between interbreeding seta bot_interbreedbots "10" //Sets the number of bots used for goal fuzzy logic interbreeding. seta bot_interbreedchar "" //Sets the bot character to be used with goal fuzzy logic interbreeding. seta bot_minplayers "1" //Balances the number of players playing in a server by replacing players who disconnect with bots. seta bot_challenge "1" //Makes the bots slightly more challenging. seta bot_rocketjump "1" //Allows bots to rocket jump. seta bot_grapple "1" //Allow bots to use grappling hook. seta bot_report "0" //Debug command to get bots to report on what they are doing. seta bot_pause "1" //A debug command to pause bots. seta bot_nochat "1" //Disables bot chat. seta bot_fastchat "0" //Sets bot chat to be more frequent. seta bot_testclusters "0" //Used for testing of bot AI clusters. seta bot_testsolid "0" //Tests for solid areas in the AAS file. seta bot_testrchat "0" //Used to test bot reply chat. seta bot_testichat "0" //Used to test bot initial chat. seta bot_reloadcharacters "0" //Bot character file caching. seta bot_thinktime "8" //The time it takes for a bot to think about a move before making it. seta bot_saveroutingcache "0" //??? seta bot_aasoptimize "1" //Optimizes the bot intelligence, if possible on the specific map. seta bot_forcewrite "0" //Force writing out of a new AAS file. seta bot_forcereachability "0" //Force recalculation of AAS reachabilities. seta bot_forceclustering "0" //Force recalculation of AAS clustering. seta bot_visualizejumppads "0" //Forces bots to visualise the default arch of a jump pad. seta bot_reachability "0" //Bot reachability calculation. seta bot_groundonly "0" //Shows areas that do not work with bots. seta bot_maxdebugpolys "2" //The maximum number of polygons available for visualizing things when debugging. seta bot_debug "1" //Debugging tools for various bot subsystems. seta bot_developer "1" //Enables developer mode for bots seta bot_enable "1" //Enable bots on your server. // ++++++++++++++++++++++++++ // // -[collision map settings]- // // ++++++++++++++++++++++++++ // seta cm_noCurves "0" //Enable the ability of the player bounding box to clip through curved surfaces. seta cm_noAreas "0" //Enable the ability of the player bounding box to respect curved surfaces. seta cm_playerCurveClip "1" //??? // +++++++++++++++++++++++ // // -[game files settings]- // // +++++++++++++++++++++++ // seta fs_game "wolfcam-ql" //Sets the game directory. seta fs_basegame "" //Sets the directory under the paths where data comes from by default seta fs_homepath "c:\wolfcamql" //Sets the path used for all write access, also the location where custom mods and content can be installed to. seta fs_basepath "C:\wolfcamql" //Sets base game root path. seta fs_quakelivedir "" //Set a custom directory for the game to load demos from. seta fs_debug "0" //File system debugging tool. // +++++++++++++++++++++++++++++ // // -[server-side game settings]- // // +++++++++++++++++++++++++++++ // seta g_levelStartTime "" //??? seta g_rankings "0" //??? seta g_smoothClients "1" //Enables clients’ use of smooth clients on a server. seta g_proxMineTimeout "20000" //Time it takes for proximity mines to expire and explode. seta g_enableBreath "1" //Enables the drawing of ‘frosty’ breaths on player models to depict cold weather. seta g_enableDust "1" //Enables the dust affect by players running over ‘dusty’ floors. seta g_cubeTimeout "30" //Sets reset time for blue and red orbs. seta g_obeliskRespawnDelay "10" //Delay that occurs after an Obelisk is destroyed before a new one spawns. seta g_obeliskRegenAmount "15" //Amount of health an Obelisk regenerates at a time. seta g_obeliskRegenPeriod "1" //Obelisk delays between health regeneration. seta g_obeliskHealth "2500" //Maximum amount of health an Obelisk can have. seta g_listEntity "0" //Lists every entity on the map (like a cmd, not a cvar, so you have to reset it to 1 each time you want to list the entities). seta g_podiumDrop "80" //Sets the height of the podium in relation to the camera view. seta g_podiumDist "160" //Sets the distance of the podium from the camera. seta g_motd "WolfcamQL test server" //Sets message of the day string. Displayed using cl_motd. seta g_debugAlloc "0" //A server debugging tool that displays memory allocation. seta g_debugDamage "0" //A server debugging tool that displays damage info by all clients, including health and armor. seta g_debugMove "0" //A server debugging tool that displays client movement. seta g_inactivity "0" //Sets the amount of time a player can be inactive for before being kicked from the server. seta g_forcerespawn "20" //Number of seconds until a client is automatically respawned. seta g_weaponTeamRespawn "30" //Respawn rate of weapons in team deathmatch. seta g_weaponrespawn "5" //Respawn rate of weapons. seta g_quadfactor "4" //Sets the damage/knockback multiplier for Quake Damage. seta g_knockback "1000" //Amount of knock back general projectiles exert on players. seta g_gravity "800" //Sets gravitational factor. seta g_speed "320" //Player movement speed. seta g_needpass "0" //Informs that clients are required to enter a password to join the server. seta g_password "kitten_is_awesome" //Sets the server-side password for clients to use to join the server. seta g_doWarmup "1" //Allows warm up rounds before matches begin. seta g_synchronousClients "1" //Synchronises the client and the server. seta g_restarted "0" //Toggles when a match is restarted and tells the game if a warmup round is needed (if applicable). seta g_botsFile "" //Points to the bot control file for bot configurations. seta g_arenasFile "" //Points to a file for a server map rotation list. seta g_gametype "0" //Sets server game type to be set for next match. seta g_redTeam "" //Sets the name of the red team for team games. seta g_blueTeam "" //Sets the name of the blue team for team games. seta g_spScores1 "" //Contains Single Player scores on skill level 1 (I Can Win). seta g_spScores2 "" //Contains Single Player scores on skill level 2 (Bring It On). seta g_spScores3 "" //Contains Single Player scores on skill level 3 (Hurt Me Plenty). seta g_spScores4 "" //Contains Single Player scores on skill level 4 (Hardcore). seta g_spScores5 "" //Contains Single Player scores on skill level 5 (Nightmare). seta g_spAwards "" //Single Player awards variable. seta g_spVideos "" //Contains the names of videos played during matches in Single Player. seta g_spSkill "1337" //Sets Single Player skill level. seta g_maxGameClients "8" //Sets maximum amount of players that are allowed to populate a server. seta g_friendlyFire "0" //Allow damage to be inflicted between team mates. seta g_teamAutoJoin "0" //Allows team auto-join on a server. seta g_teamForceBalance "0" //Forces team balancing on a server. seta g_warmup "5" //Sets the time (in seconds) in which it takes to progress from pre-game readied phase to match start. seta g_log "games.txt" //Contains the filename that game data and statistics are written to. seta g_logsync "1" //Enables logging to append to an existing file. seta g_banIPs "" //Ban certain IP addresses from connecting to your server. seta g_filterBan "1" //Allows/disallows only specified IP addresses (as per listip) to connect to the server. seta g_allowVote "1" //Allows voting to take place in a server. seta g_training "0" //Enables training mode, such as that of the skill placement match with Crash. // +++++++++++++++++++++++++++++++++ // // -[general input device settings]- // // +++++++++++++++++++++++++++++++++ // seta in_joystickDebug "0" //??? seta in_keyboardDebug "0" //A debugging tool that prints keypress input data to the console. seta in_mouse "1" //Controls the in-game mouse input. Windows input: -1, disabled: 0, direct input: 1, raw input: 2. seta in_nograb "0" //Allows you to "ungrab" your mouse pointer from the game window without bringing down the console. Default bind is F2. seta in_joystick "0" //Allows the use of a joystick. seta in_joystickThreshold "0.15" //??? // ++++++++++++++++++++++++ // // -[mouse input settings]- // // ++++++++++++++++++++++++ // seta m_forward "0.01" //Sets the back and forward player movement speed in relation to mouse movement (applies to +strafe). seta m_side "0.01" //Sets the left and right player movement speed in relation to mouse movement (applies to +strafe). seta m_filter "1" //Enable/disable mouse smoothing (creates artificial mouse lag). // ++++++++++++++++++++ // // -[network settings]- // // ++++++++++++++++++++ // seta net_port6 "27960" //port to bind to using the ipv6 address. seta net_port "27960" //Sets servers port number when there’s multiple clients on the same machine. seta net_ip6 "::" //IPv6 address to bind to. seta net_ip "0.0.0.0" //Holds the name or IP address of the local machine. seta net_qport "0" //The mechanism that quake 3 uses to distinguish between clients running on the same machine or behind a buggy nat. seta net_enabled "3" //Enable networking. Enable ipv4 networking: 1, enable ipv6 networking: 2, prioritise ipv6 over ipv4: 4, disable multicast support: 8. seta net_mcast6addr "ff04::696f:7175:616b:6533" //Multicast address to use for scanning for ipv6 servers on LAN. seta net_mcast6iface "0" //Enables the outgoing interface used for IPv6 multicast scanning on LAN. seta net_socksEnabled "0" //Enables socks 5 network protocol. seta net_socksServer "" //Sets the name or IP address of the socks server. seta net_socksPort "1080" //Sets proxy and firewall port. seta net_socksUsername "" //Sets the username for socks firewall supports. It does not support GSS-API authentication. seta net_socksPassword "" //Sets password for socks network/firewall access. // ++++++++++++++++++++++++ // // -[server-side settings]- // // ++++++++++++++++++++++++ // seta sv_mapname "" //Display the name of the map active on the current server. seta sv_mapChecksum "" //Contains the current map checksum for client/server matching. seta sv_killserver "0" //Kills the server when set to 1. seta sv_padPackets "0" //Prevents artificial lag. seta sv_showloss "0" //Displays server packet loss. seta sv_reconnectlimit "3" //Sets how many times a kicked player can reconnect. seta sv_master1 "" //Used to circulate a list of public servers. seta sv_master2 "" //Used to circulate a list of public servers. seta sv_master3 "" //Used to circulate a list of public servers. seta sv_master4 "" //Used to circulate a list of public servers. seta sv_master5 "" //Used to circulate a list of public servers. seta sv_allowDownload "1" //Allow the server to send required files to clients that don't have these files. seta sv_zombietime "2" //The time in which a player can be frozen before getting kicked. seta sv_timeout "200" //Amount of time (in seconds) required to consider an inactive client as disconnected. seta sv_fps "125" //Sets the maximum frames per second a server sends to clients. seta sv_privatePassword "" //Password that allows you to take up a private slot on a server. seta sv_referencedPakNames "" //Holds referenced pk3 file names that the server is using, and sends the info to clients in order for the clients to load the identical files. seta sv_referencedPaks "" //Holds checksums of all referenced pk3 files the server is using, and sends the info to clients in order for the clients to load the identical files. seta sv_pakNames "" //Holds pk3 file names that the server is using, and sends the info to clients in order for the clients to load the identical files. seta sv_paks "" //Holds checksums of pk3 files the server is using, and sends the info to clients in order for the clients to load the identical files. seta sv_voip "0" //Enable Voice Over IP. seta sv_pure "0" //Enables pure server (disallows native DLL loading etc.). seta sv_serverid "0" //Sets server ID. seta sv_privateClients "0" //Amount of slots reserved for private players. seta sv_keywords "" //Search string entered in the internet connection window. seta sv_running "0" //Tells the game whether a local server is currently running. seta sv_packetdelay "0" //Sets how many milliseconds to wait before sending packets to clients. seta sv_paused "0" //Automatically toggled when the server is paused. seta sv_hostname "Cat Burners" //The server host name. seta sv_maxclients "8" //Maximum amount of clients that can connect to the server at the same time. seta sv_minRate "0" //The minimum number of bytes per second that clients can have on the server without getting kicked. seta sv_maxRate "0" //The maximum number of bytes per second that clients can have on the server without getting kicked. seta sv_minPing "0" //The minimum ping that clients can have on the server without getting kicked. seta sv_maxPing "0" //The maximum ping that clients can have on the server without getting kicked. seta sv_floodProtect "1" //Allows server flood protection. seta sv_dlURL "" //Sets the URL to download any pk3s referenced by the server that the client doesn't have. seta sv_lanForceRate "1" //Forces client rate limit on LAN. seta sv_strictAuth "0" //Checks the CD key of clients connecting to the server. seta sv_banFile "" //Sets the file used to store banned clients. seta sv_cheats "1" //Enables cheats on the server. // +++++++++++++++++++++++++++ // // -[user interface settings]- // // +++++++++++++++++++++++++++ // seta ui_singlePlayerActive "0" //??? seta ui_doubleClickTime "500" //How many milliseconds between clicks before a doubleclick is registered (for use in the menus). seta ui_ioq3 "1" //??? seta ui_cdkeychecked "0" //??? seta ui_spSelection "" //??? seta ui_ffa_fraglimit "20" //??? seta ui_ffa_timelimit "0" //??? seta ui_tourney_fraglimit "0" //??? seta ui_tourney_timelimit "15" //??? seta ui_team_fraglimit "0" //??? seta ui_team_timelimit "20" //??? seta ui_team_friendly "1" //??? seta ui_ctf_capturelimit "8" //??? seta ui_ctf_timelimit "30" //??? seta ui_ctf_friendly "0" //??? seta ui_browserMaster "0" //??? seta ui_browserGameType "0" //??? seta ui_browserSortKey "4" //??? seta ui_browserShowFull "1" //??? seta ui_browserShowEmpty "1" //??? seta ui_recordSPDemo "0" //??? seta ui_recordSPDemoName "" //??? seta ui_smallFont "0.25" //??? seta ui_bigFont "0.5" //??? // ++++++++++++++++++++++++++++ // // -[virtual machine settings]- // // ++++++++++++++++++++++++++++ // seta vm_cgame "0" //??? seta vm_game "0" //??? seta vm_ui "0" //??? // ++++++++++++++++++++ // // -[wolfcam settings]- // // ++++++++++++++++++++ // seta wolfcam_hoverTime "2000" //When following another player, wait this long before switching back to the demo taker's POV when they die. seta wolfcam_switchMode "1" //What to do when POV unavailable. Switch to demo taker's POV: 1, try killer/victim, then demo taker: 2, closest opponent, then demo taker: 0. seta wolfcam_fixedViewAngles "0" //Test/debug cvar. It'll only update the viewangles of the /follow pov this many milliseconds. seta wolfcam_drawFollowing "0" //Draw the name of the player you're following with /follow. Normal: 1, highlight name: 2. seta wolfcam_drawFollowingOnlyName "1" //Only show the player name when wolfcam_drawFollowing 1-2. // ------------- // // END OF CONFIG // // ------------- //